This developer keeps getting better and better (I used to love a certain pachyderm, but no more). Starting with the millenium secrets series, going through the wonderful Hercules games, it now creates the best chiller games.
The story flow is perfect. We get snippets of information here and there, until the complete story takes shape. The visuals are what creepy story visuals should be. There is no pointless going to and fro. Each episode has a few rooms,and when the episode ends, you do not go back to them. Each episode has its own challenge, and after that, you get more of the story. The minigames and HOS are good (I love the interactive part of the HOS).
At the end, we still do not know the heroine's past, and she has gotten a glowing box.
This developer is known for its griddler games. Up to now we knew not to expect to see the complete pictures, nor to have pretty colors. Or to have irritating music.
We put up with all that because their puzzles were top notch. Games that could only be solved by pure logic, without guessing or using hints.
Well, that is over and done with. Too many of them you NEED hints/
Sorry, but if I want those kind of puzzles, there are other developers that put out nicer griddlers.
It was a HOG, and I have a fondness for those if they are smart.
This one had a promising storyline, and some nice features.
BUT
Everything was TINY. And there was no magnifying glass as in other games. I had to get the hint more than once.
And then there was a place to look under the bed. It said "It is dark, you need a flashlight." I picked up a flashlight, and went back. Eacth time I picked the flashlight and cliked, all Ia got was the same message "It is dark, you need a flashlight."
This is not the kind of game where you have to run all over the place. There are distinct areas and each area is finished before you start the next one (with a couple of exceptions)
The obstacles are truly terrifying, (lots of open fanged mouths)
The story has a nice pace, and every step of the way you learn more of what is going on.
You use the items as soon as you get them (as you solve the problems in a area - and don't go back to it once you are done). You do keep the screwdriver, the knife and the crowbar, as you will need them later on (which is smarter than making them disappear, and then having to hunt for something similar)
The HOS are clear, and have interactive items.
From the same developers who gave us the awesome Hercules TM games...
This is an adventure games (no HOS) of the type "find the key, unlock door, explore, pick up what you need"
It does not take itself seriously. It is a cartoon, and gives you and overview of the aread (and thus you do not need a jump map - you just grab your character and drop him where he or she needs two be).
There are two characters, a female scientist, and a male mechanic. The mechanic will do the heavy lifting stuff that needs strength, while the scientist will figure out how to make machines work, how to hack into locks, and is also nimble enough to squeeze through tight spaces. So you have to switch between them.
You have to keep them fed, rested, and enterained - which means getting the remote control of the TV and finding the records for the record player.
It is delightful to look at, and you can on top of what you need you can pick up bones to get more hints, or fishes, butterflies, ladybugs, oriental lanterns and firewood - which makes the place nicer and makes the characters less tired and bored.
I played it three times already. I will rest it for a while, and probably will play it again in a couple of months when I need a few smiles.
Yes, you can finish in gold, silver, or bronze. But if you do not get enough gold or silver, you may be stuck playing the same segment over and over and over. In the easy mode.
Also, there is Fort Laramie. To bet the level, you need so much gold a month. You can upgrade the mine at the maximum, add a bank at the maximum, and it is not enough. You are stuck there. No help, no hints. No other way to get gold.
Hidden objects used to be fun, until they got hijacked in adventure games so we could look at garbage piles.
This is how it used to be and quite fun it is. You need to pay attention, look carefully. It is timed, but if your time runs out, you get to do it again. And this time, you know where a few things are. It is a wonderful way to while away a rainy day.
And you can do one case a day, so stretching out the fun for several days.
There are plots, more or less, but they are not so gripping that you cannot cut off in the middle and return later.
Good visuals, and some things are a bit tricky to find. Some minigames added.
Why did they put a timer in this? I like the challenge of patchwork puzzles, but I like to think about it. Instead I get annoyed by being told I am overtime. Also, as someone said, some pieces are not at all clear where they go... Five pieces with straight edges that cannot go anywhere is NOT a good way to make you think, just to annoy you.
They hailed it as a novel idea. An adventure game with grids instead of boring HOS. Yes, it is novel, all right.
BUT... I reviewed some of my old HOGs. And those were GOOD. They were fun. It was only when HOS were put inside adventure games that they became boring junk piles, looking for the same objects over and over.
I love griddlers. I would hate them go the way of HOS.
And this game shows that they will. Simple minded grids, with too many that can only be solved by hints or guessing.
The storyline is a bit dull, and the minigames are simpleminded.
Number one, it is not easy to catch all those objects. That's what makes it challenging. But with patience you see them.
The objects are all related to the story, it is not just the usual jumble in the junk pile that got us bored to tears, and taht we go through because we need the item at the end of it. You are looking for bullets, bullet holes, license plates, money, all of which belong to the story.
The visuals could not be better. Good period feel for the Thirties. The close they have to a junk pile is when B and C go to a Depression Era campground. And you know why that is a jumble, and why there are beds out on the ground.
Also they have hidden object scenes that move horizontally, and when the perspective changes you see new objects. I think this is the one developer who does this. It is brillant.
The story, is that of Bonnie and Clyde, of course, and you learn how it went.
The minipuzzles are sometimes easy but there was one quite tough, in which you have to figure out the route they are taking to avoid police roadblocks. You make one mistake and it is back at the beginning.
Is it clunky? It is an old game, and those are clunky. But I noticed that old, clunky games used to be more imaginative than today new ones.... I guess this is why there is a fashion for retro games.
I am going through all these similar games for this developer.