Enter a fairytale world and set off on a journey to 5 fantastic worlds with Little Red Riding Hood and the Lumberjack to help find Red Riding Hood's missing parents.
We could trust this developer to give us nonograms of great complexity that could be solved without recourse to hints or guessing. The one complain was that you could not see the picture that resulted and that there was no storyline
Well, now we get the pictures. And pretty pictures too, that can be enjoyed by going back to the area,
And it has a storyline, of sorts, about Red Riding Hood rescuing her parents. Not to intrusive, but nice.
I think that this developer is taking up the mantle of the classical World Mosaics - gone too soon from us
For starters, the visuals are excellent. Beautiful. Things move in the hidden object scenes (which is most of the game). Imagine being underwater, looking for objects, and you see things fall in, or fish swim by.
The storyline is simple enough. Look for treasure in a deserted island (and for pretty pictures, ancient treasure is the best).
The minigames are fun enough (though I skipped one because I could not make sense of the instructions)
At one time hidden object games were fun. Enough interactive elements to spice it up, a plot interesting enough to keep you going, hidden object scenes that were easy on the eye....
Then they got swallowed up by adventure games, leading to demonic plots, and depressing junkpiles.
It is a competent TM game, with very pretty graphics.
You know the drill. Build sawmills, farms, get resources, fix roads and bridges.
What irritates me is that they took the characters and ideas from the Adelantado trilogy and made a pedestrian TM.
The fact is that TM games do tend to look alike, unless an effort is made to make them special. The makers of the Hercules games know it, and so the ones who created Victoria D'Artagnan.
For some reason, developers do take games taht are a lot of fun, try to make a sequel, and take away all that makes them special. I am still fuming for what they did with "City of Fools".
Epistory immerses you in an atmospheric action/adventure game where you play a girl riding a giant fox who fights an insectile corruption from an origami world.
So new, so innovative. I do not recall having so much fun with a game.
The setting unfolds slowly, and you get to find out how it works, on its own. It may be irritating at first, but once you figure it out you feel so much smarter.
I would like to find the written version of the narration, as I think it is a superb story.
Now, if instead of so many cookie cutter HOG and Adventure games we could have games like this I'd be elated.
Yes, it is very pretty - specialy when you can see the butterflifes and turtles, and other moving objects projected on the design.
But that's the best of it.
The worst???
Puzzles that are solvable only by using hints, or by trying your luck and hope you do not make mistakes. In fact, you can use several hints and STILL have three stars. They expect this.
Well, this is exactly what I do NOT want in this logic game.
There are plenty of other games that can only be solved by logic. Why should you waste your time in this?
But you have to search for tiny items in blurry places (which are depressing looking). And they give you points and fine you if you misclick, or if you use the hint.
Unless you are a hardcore gamer, this is not for you.
If you are a casual gamer, if you like pretty visuals, if you do not relish seemingly impossible challenges. If you do not like the computer telling you that you made a mistake AGAIN and that it will cost you, keep away.
What can you say when you have to face a puzzle with no idea of what to do? No button to tell you "this is what you are supposed to do", a disabled hint, no skip button, no blessed idea of what to do.
No map, either, which in sprawling games like these is a necessity.
So, it is either ultra tough, for experienced gamers only (like Green Moon), or the developers were asleep at the wheel.
Nice flow, although most of the time you spend looking for something that will fit in the opening.
The storyline is silly. Not the poisoning plot, but the fact that the suspect is a were-chimera. Why did they do it? Because they realized that the titles was Chimeras, and their plot had nothing to do with chimeras??? So, let's make a guy a were-chimera.
I could not take it seriously after that..
There are better games out there, but if you got a free coupon, you could do worse than this.
Mahjong has been ruined in the past by the addition of powerups (hint: logic puzzles do NOT require powerups), adding extra tiles (hint: only two pairs of tiles per layout), too soon endings (I despise the golden tiles that keep you from cleaning out the layout). And fancy layouts..
This is the classical type. You can play it easy or hard. You can play it with enhancements (like and extra tile, or being able to zap tiles - remember that any tile you zap,, you have also to zap its pair - or column reversal), but you do not have to.
There are solvable puzzles that need thinking to find the best way to clear the board.
I love this. This is the game I fell in love with back in teh Stone age - before there were mice...