Favorite Genre(s):Hidden Object, Match 3, Time Management
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
To begin with what I liked about the game, I'll say that the visuals were, overall, very good. I thought the music was beautiful and fit the themes well. The cruise ship backdrops were spot-on and reminded me of all the cruises I've been on in the past.
I thought the recycling/lost and found aspects were a nice touch. These were extra items in the game for you to find, such as a lost watch or an empty can to recycle. It gave the game an extra level of interest.
Otherwise, I had a few issues with this game. I played this on easy, so I wasn't expecting a challenge. Yet, the hints and compass (?) recharged so fast that I easily breezed through the HOPs. (While the hint speaks for itself, the compass, when clicked, highlighted all the items you were looking for, even the recyclables/lost items, for a brief moment.) It was hard not to fall back on them to play the game for me. (Perhaps this wouldn't be an issue for others with better self-control, lol.) Also, I thought the HOP detail of items being behind other objects (like a ticket behind a pillow) felt random and unnecessary, turning it into a clickfest instead of a regular search.
I also was looking forward to at least a bit of an interesting plot, but instead it was merely puzzle after puzzle, with the only motivation to collect "souvenirs" that served no purpose other than for decoration. I've never played the Vacation Adventures series before, so perhaps this is a staple of the games I'm not aware of. Still, it's not my preference.
Overall this game just wasn't my cup of tea that had its issues.
Favorite Genre(s):Hidden Object, Match 3, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
I was enthralled in the beautiful visuals the second I started playing! At first, the story seemed a bit cut and paste, but as it developed it grew on me and felt more unique. The music was also very lovely.
The gameplay itself was just the right level of challenge, though the minigames having an optional "easy" setting was sometimes a blessing, haha. I liked how unique the puzzles and games were, such as the underwater HOP, and that there was a match 3 choice for the HOPs, too.
Overall it was a lovely game, and I can't wait to play past the demo!
Favorite Genre(s):Adventure, Puzzle, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
What a great game! I liked that it was framed like a dramatic comedy, with pretty funny dialogue and cool characters. The dramatic moments were played up by lovely music fit for television.
The gameplay itself was lively and entertaining! I liked the challenges that made each level unique and challenging. Though at times it was a bit too easy, especially when you got characters to golden hearts, there were a lot of aspects that were still really fun.
The character design was also pretty good, and the in-game sounds for patients felt realistic. I liked the minigames, such as tapping the syringe to get rid of bubbles and turning the IV dial for patients.I also liked the little guinea pig Oliver!
Favorite Genre(s):Hidden Object, Match 3, Time Management
Fun Factor
4/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
When I first opened this game, I thought it would be horrible. After all, the graphics are basic and look like clipart. Plus, the music is somewhat repetitive, and some mechanics take a bit of getting used to.
However, once I got into the groove of things, I was somehow hooked. The gameplay was fairly simple, just seat customers and get them what they want, yet there was a level of interest trying to find a place for them to sit and figure out who doesn't want to sit with who. (Plus if things got too stressful you could just exit out and go back in to exactly where you were, with nobody wanting anything anymore.)
I was so inclined to give this a bad review based on the clipart-quality art and public domain sounds, but the game itself was fun. I liked that the levels flowed into each other, since it's apparently the same train ride every time. Overall, I liked it much more than I thought I would.
Favorite Genre(s):Hidden Object, Match 3, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I used to play these games with my daughter when she was growing up, so this is super nostalgic for me! I'm glad you still have it up for playing.
Firstly, the sounds are still super cute and entertaining. especially Snowy's voice when you gather all the gems. The music is nice and fits the theme of the game. The sounds and the music aren't too distracting or repetitive.
Gameplay itself was a lot harder than I remember, but that's probably because I would play the kid-friendly version with my daughter as opposed to the serious campaign like I did today. Still, it's rewarding to finish after such a long level. There are a ton of levels and chapters, providing hours of fun for the little ones (or even parents, lol).
Overall a great, well-done game that stood the test of time.
Favorite Genre(s):Hidden Object, Match 3, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
Firstly, this game was absolutely beautiful. I felt entranced by the glowing pieces and gorgeous backgrounds, and the little character (just called "the hero") was super cute.
Game mechanics were incredibly unique. Players guide the little character across the board by making matches near or with it to make it move. At times this proved to be an difficult feat, but for the most part it was a relaxing, fun game.
The music in every level, which cycled between several different pieces, were pleasant and looped nicely. I'd definitely buy the soundtrack, since the melodies got stuck in my head.
This game quenched my thirst for a delicious time management game! The customer character designs are adorable, music is delightful, and overall graphic quality is charming.
The gameplay itself is incredibly addicting and fun. It's cool to get in a groove as you set up and prepare the delicious-sounding drinks, then give them to the cute customers who always say "hello!" when they arrive, then "coffee!" when they leave. The amount of recipes would increase as the levels went on, but with enough planning it was a healthy challenge. I felt immersed in the game for the entirety of the demo.
Overall a charming, enjoyable game that I can't recommend enough!
Favorite Genre(s):Hidden Object, Match 3, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I'm a huge fan of time management games and spooky things, so this was right up my alley. Though the market design didn't necessarily scream "spooky", the cool customer designs made up for it. The graphics were beautiful and charming, and the music playing in the background got stuck in my head!
Overall the gameplay was pretty challenging, but in a way that is to be expected of a time management. It got increasingly harder as it went along, but any new mechanics were easy to understand. Details such as catching shoplifters and customers with extra benefits were also a great touch. I felt immersed right up to the end of the demo! Definitely makes me want to buy the full game!
I recommend this game!
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Dracula: Love Kills Collector's Edition
The Queen of Vampires is back and is determined to destroy the world! Help Van Helsing and Dracula as they team up to stop her!
I'm a fan of monster stories and hidden objects, so I decided to give this one a try. Right from the beginning, the static visuals were gorgeous, but the cutscene graphic quality was horrific. At first the voice acting was appealing and fit the characters well, but as the demo went on it became a bit grating.
The hidden object puzzles were fairly simple, but the minigame puzzles (fixing the toolbox etc) were incredibly difficult. I always had to eventually skip the latter in an effort to save time, but if you like challenge then these are for you.
To start off with what little was good about this game, I thought that for the most part the music wasn't horrific. It had its ups and downs of mediocrity, but it fit the theme. If I have to reach, the idea of the game and actual gameplay wasn't the worst, though it brought nothing new to the table.
Otherwise, it was a dated game with horrible graphics and an overall poor style. To start with, as other reviewers mentioned, the graphics are super "old school" and remind me of the flash games I used to play with my daughter in the early 2000s. The character designs were taken from the 90s, and not in a good way. Some games hold up after the passage of time, but this one clearly did not.
There also was a strange, unfitting marble popper game that was supposed to represent a "store sale". I have never seen anything like it in a time management game. It was very out of place and not fun at all.