On your hot air ballon trip to explore Polynesia, an accident leaves you on an unfamiliar island. You are then met by the Princess Hina of Raiatea, who accuses you of conspiring with a national thief. You quickly learn about the powerful artifact that has recently gone missing from the island’s safekeeping. Can you hunt down the artifact and clear your name before the thief uses it to summon the ultimate evil?
To no one’s surprise, this latest installment in the overstayed Myths of the World franchise is another cookie-cutter offering IMHO. Even worse, the storyline this time around is not even remotely interesting, if fact you may find it boring. Myths of the World: Fire from the Deep bypasses historical context that has made some of the previous installments so thrilling and focuses on the derivative plot with one-dimensional uninteresting characters.
It also certainly does not help that the locations and sceneries featured in Myths of the World: Fire from the Deep are unfortunately uninspired. While the quality of the visuals is solid, the familiar-looking scene designs as well as the slightly muted color palate do not work in the favor of this already-dull adventure. On a positive note, the background music beautifully matches the exotic theme of the game and never veers in the zone of being distracting.
The most disappointing factor for me was that Myths of the World: Fire from the Deep seemed to be designed for elementary school kids, considering how easy the game is. Veteran HOPA players will have no problem racing through the game with minimal reliance on the Hint feature (if at all). Moreover, the magical Shell feature that allows you to talk to the elements feels unnecessary and out-of-place. As for the puzzles, they are the same-old types we have seen a hundred times before. The hidden object scenes are relatively more entertaining, due to their higher level of challenge and complexity. For me this was just another disappointing Myths of the World game. Cheers!
In this series: •Myths of the World: Chinese Healer •Myths of the World: Stolen Spring •Myths of the World: Spirit Wolf •Myths of the World: Of Fiends and Fairies •Myths of the World: Black Rose •Myths of the World: The Heart of Desolation •Myths of the World: The Whispering Marsh •Myths of the World: Born of Clay and Fire •Myths of the World: Bound by the Stone •Myths of the World: The Black Sun •Myths of the World: Fire of Olympus •Myths of the World: Behind the Veil •Myths of the World: Love Beyond •Myths of the World: Fire from the Deep
It pains me to say, but it has come to the point that I dread playing another Redemption Cemetery game and I use to love this series. Needless to say, Redemption Cemetery: Day of the Almost Dead has you traveling into the past and trying to save the lost souls. Still, the central theme that centers around the legend of the Day of the Dead is quite fascinating, although the game does not explore its full potential. The game also includes the option to select your own response dialogue, but since your choice does not at all affect the progress of the storyline, it feels half-baked at best. As for the gameplay, Redemption Cemetery: Day of the Almost Dead plays it safe as usual. All of the Redemption Cemetery games are so similar to one another that I honestly do not know why there are still hardcore fans left for this series. The adventure part of the game could not have more predictable, the hidden object scenes are recycled and simple, and the puzzles are unoriginal and tedious despite the difficulty selection. Redemption Cemetery: Day of the Almost Dead’s one saving grace is its sights and sounds. Surely, the visuals are not anything totally creative or unique, but they are still pleasant and well-executed. We enjoy the pops of colors that are often given to the game’s otherwise somber palette as well as the melodic, but never distracting soundtracks. There may be hope for this series in the next edition #13 (which I'm certain there will be) I just hope we see Amax raise the bar to what this series once used to be...
What an incredible gaming experience Domini has developed for fans of this popular series! I This edition may prove to be a contender for "one of the best games in 2018".
When businessman Lloyd Collins (owner of several shopping malls in the town of Dawnwood) decides to recruit a team of Architectural designers for an abandoned movie theater purchased at an auction; he gets more than he bargained for when it becomes apparent that the property is haunted by a deceased eccentric movie director named Sebastian Fleming.
Enlisting the help of architect Maya Sanders (lead designer who happens to be asthmatic) suddenly goes missing soon after the refurbishing of the movie theater begins. Chloe McGee (who suffers from epilepsy) also works with Maya in the architect bureau and is presumed M.I.A. too. Now it's up to you to take on an investigation that blends elements of horror and a campy story that will make you laugh and cringe from the moment you begin playing until the convoluted conclusion of this enticing new addition to Mystery Tales.
You will also receive a little assistance in your enticing investigation from ghostly actor's Veronica Sullivan and Lenny Gilmore...frequently cast in Sebastian Flemings horror flicks who are now deceased due to Sebastian's flare for making horror movies where people actually die in real life. You get to know their stories with your newly acquired "Paranormal Smart phone" since you broke the glasses that Freya gave you in the previous Mystery Tales game. Sebastian meets his demise while shooting his latest film "Night of Evil" when a Frankenstein electrical surge set prop containing too much current kills him. Now he's emerged from the spirt world into the world of the living to finish his masterpiece movie to prove he shall create the most realistic horror film ever! One that promises to feed on the fears of a living audience that will satisfy his creepy cravings and give him enough paranormal power to cross over into the real world forever. Will you be able to stop him???
Mystery Tales series returns with a stellar production, as expected from this seasoned developer. The graphics are some of the best I have seen from this series, perfectly balance highly-saturated colors with mesmerizing artwork details. Furthermore, the quality of the cut-scenes is also very impressive – the smooth animations and stunning visual effects breathe life into this extremely entertaining six (6) hour game. How can you go wrong when you combine an asthmatic who happens to be police investigator Harold Jefferson's daughter, her epileptic co-designer Chloe, and a cast of comedic ghostly characters...it's just so beautifully bizarre, funny and full of unexpected quirky tasks that uses unconventional inventory items too! This is my favorite Mystery Tales installment so far. I love it when this developer surprises fans with such genius. I hope you enjoy this one as much as I did. Cheers!
In this series: •Mystery Tales: The Lost Hope •Mystery Tales: The Twilight World •Mystery Tales: Alaskan Wild •Mystery Tales: Her Own Eyes •Mystery Tales: Eye of the Fire •Mystery Tales: The Hangman Returns •Mystery Tales: The House of Others •Mystery Tales: Dangerous Desires •Mystery Tales: The Other Side •Mystery Tales: The Reel Horror
A story of two (2) royal knights, Edmund and Randall Ulmer, who are tricked into a conspiracy against the crown. Pursued by the royal guard and ruthless conspirators, the brothers embark on a dangerous journey that will uncover the kingdom's shameful secrets, restore the honor of the Ulmer family and change their fate forever...
Kingmaker Rise to the Throne is about two royal knights brothers who were falsely accused of killing the king. Randall was captured for various of reasons and has a hidden secret which Edmund will find out later as he is trying to sneak around in the town, and hide from the guards eyes. He will do everything in his power to save his brother and retake the throne. You'll learn the backstory about the king and what he did to his son years ago. I'm not going to spoil the story further because it is more fun to play it than read it in a review. Playing as a MALE PROTAGONIST is rare in this genre, I commend the developers for changing what gamers have been used to in the HOPA industry. The first thing I loved about this game is the art. The developers did a great job with the artwork and each location has a nice atmosphere which gives players the feeling of it being abandoned. The rain effect played out nicely too as well as the music which I was so happy to see included in the 'Extras' menu.
The hidden objects scenes are well made and not recycled, you won't visit the same scene twice and the fun part they included are the three types of hidden objects scenes (Shadow, words, fragment). Puzzles were nice and easy to solve, however there is this 'fight puzzle' which requires you to connect the dots without crossing the same line twice, those are repetitive but some of them are quite difficult to solve without trying a couple of times. There is an achievement for solving it from first try!
Voice actors did a great job too, I liked the authentic accent of the two brothers, especially Randall, but sometimes I mixed up the two brother's voices and didn't know who was talking since both of their voices are quite similar, thankfully the dialogue subtitle colors are different. I also enjoyed the addition of the game providing us with a fast traveling map, although there isn't a lot of a backtracking, I still like the ability of jumping from an area to another. What I dislike is the lack of journals entries because I like reading the story notes. There is no way you can check the past events or the scattered papers and clues you'll find around, all what you have is an objective 'tasks' journal.
Like any CE game from this genre, you can collect extra items for achievements. This collectible however 'The king's symbol' will glow next to the hint button whenever you go to the scene and the 'collectible' is there for you to pick. There is a total of 29 of them in the main chapter and 11 in the bonus chapter. There are also extra tasks like petting all animals and feeding them. Those tasks give the game a replay value which I appreciate. I highly recommend this Artifex Mundi Premium Adventure game and collaborating with Cordelia was a brilliant idea on behalf of the developers. Cheers!
Cordelia Games and Artifex Mundi have collaborated to create an incredibly suspenseful Homicide / adventure game! It was supposed to be a simple suicide case – a quick inspection and lots of boring paperwork. But the more you delve into this secluded island and the twisted family relations of the owners, the more complicated and unclear this case becomes.
Join Inspector Abbey as you investigate the suicide of Mark Spector. A security guard employed by Billionaire Henry Bradford to protect his lavish remote Island Estate! As clues unfold you and Inspector Abbey discover more than you bargained for when residents of the island are found dead and your only clue at the start of your investigation is a suspicious suicide note...
Along side Inspector Abbey you will investigate several of the island's inhabitants for what appears to be a double murder! Your list of suspects include:
Henry Bradford - Billionaire CEO of Bradford IT Company. Edward Bradford - Brother of Henry and CFO of IT Company. Patricia Bradford - Wife of Billionaire Henry Bradford. Alexei Tarkov - Prominent Lawyer for Henry. Richard Jones - Henry Bradford's longtime friend. Grace Anderson - Richard's fiancé
Who has an alibi and who's lying? Follow the clues, collect evidence (using your camera & evidence folder) and uncover the truth behind this intriguing story of greed and sin. Even the most seasoned sleuths won't guess who's responsible! I loved every moment of this game from start to finish...and it's a lengthy mystery clocking in at around five (5) hours of gameplay, which is great for a Standard Edition. If you chose the Collector's edition you get another hour for the bonus game. Kudos to Arifex Mundi and Big Fish for this awesome thriller. I highly recommend this to players of every level who enjoy the genre. Cheers!
I really was in the mood for a decent brain teaser. Dead Link: Pages Torn did not disappoint in this regard, even if it’s a bit on the short side. The game’s been developed and published by Phime studio LLC and they've created a decent game worth purchasing or using a free coupon. These are also the developers who brought you Showing Tonight: Mind hunters Incident, their debut as far as adventure games are concerned.
I always find it funny how every single HOG in my collection has to contain supernatural or esoteric themes. Too many of the games I play seem to fall into this chasm of stereotypes. But hey, it’s not zombies at least. Originality aside, you get a story that focuses on a novelist’s efforts to find her missing sister while also looking for motivation to keep on writing. It starts quite promising but the plotline never shakes off the feeling of déjà vu. Dead Link: Pages Torn is quite predictable unfortunately and nearly all the characters which shall interact with Ellen Grace, our protagonist, seem to hide something or simply act strangely. The game’s action takes place in the English countryside in a fictional coastal village called Whitechurch. In reality there are a dozen Whitechurches in the UK, yet none of them are so close to the seaside. So don’t expect historical backgrounds or photorealistic locations.
The Grace Manor and nearby surroundings shall be available for exploration but you probably know by now that most HOGs involve static 2D imagery, perfectly fitting for the point and click subgenre of adventure games. Dead Link is no different and the search for Amanda shall force her sister to solve all manner of puzzles while running errands for equally shifty individuals. What starts as a conventional “whodunit tale”, quickly derails towards themes that neither use nor require much logic in the narrative thread. The characters’ monotone speech doesn’t help much either and no, they’re not under a trance, sadly. At least that would have explained their odd behavior. Considering that you can wrap up this story in under two hours if you skip any puzzles (I obviously didn’t), the narrative leaves much to be desired in terms of length and replay value IMHO.
There are several puzzles rendered in 3D which involve more interaction than their 2D counterparts since you’ll also have to rotate them, not just click here or there. A great touch indeed, don't you think? Nearly 30 locations to examine, both indoor and outdoor. So at least you can’t complain of being limited by the size of the crime scene/lingering mystery. Even the aforementioned static scenery is skillfully drawn, colorful and highly detailed as the situation demands it. You can’t have interactive hidden objects within poorly drawn backgrounds, now can you?
The gameplay section had to be the title’s saving grace, right? And rightfully so, since most HOGs compensate their dreary stories with some well-planned puzzles along those titular hidden object segments. Dead Link has a much needed diversity from this perspective. Anything from simple chromatic-based puzzles to classic card games and more challenging mysteries that involve quite a bit of backtracking in order to assemble a single item from several pieces scattered around Whitechurch and the Grace Manor. As boring as the dialogue may have been, I was properly entertained by mixing items, finding new clues and solving the main mystery at a steady pace. I had my doubts and I eventually found proof. Don’t expect me to spoil anything about the complexity of the puzzles or the game’s plot twists and conclusion. Suffice to say that Dead Link redeemed itself in my eyes by the time I had finished it. I would also like to add that more Standard Edition games like this one should be introduced into the pond equally to the Collector's Editions that we are offered weekly. Thanks for taking time to read my lengthy review. Cheers!
Uncle Abe passed away under mysterious circumstances and left his niece Julia with an ominous lighthouse. Julia knows that her uncle is fond of this lighthouse, but still thinks this is rather suspicious. Upon arriving at the property, she discovers the hidden secrets about her family lineage’s involvement with magical creatures! Can you help her make sense of the situation and protect the lighthouse from the wrong people?
Edge of Reality: Hunter’s Legacy is the fourth game in this fantasy series from 4 Friends Games, and in terms of mood and tone, this one seems to be the lightest. Unlike its predecessors that tended to sway towards the darker side of the fantasy theme, Hunter’s Legacy has a fairytale-like quality that I did not expect from this series, which for me was a wonderful surprise. The storyline sure does feature action-packed sequences, evil creatures, and plenty of dark magic, but there is enough whimsical details to balance out the all the darkness. This doesn't take away any of the game’s merits, since Hunter’s Legacy has an extremely well-told plot and the pacing is on-point.
A five star game cannot only rely on the strength of storytelling alone, it needs a strong gameplay to back it up as well – and Edge of Reality: Hunter’s Legacy does both. The gameplay offers the perfect level of difficulty for me; especially the puzzles. The hidden object scenes and the puzzles are in the same veins, enjoyable, but not extremely difficult so that you become frustrated or resort to skipping some of the puzzles. The game includes two extra features, that unfortunately do not really add to the complexity of the game. The first feature is the dog helper, which is surprisingly adorable and wasn't annoying during gameplay. The other feature is the Main Cube, which can be used to capture magical creatures upon the completion of Match 3 mini-games. Yes the Main Cube is a "gadget" yet for this adventure it adds to the game IMHO and doesn't distract.
4 Friends Games continues to deliver a stellar production with this new game. The visuals are downright gorgeous thanks to the incredible artwork and the stunning details in each scene. In addition, the appropriately magical soundtracks are effective in creating an immersive experience. If you aren't familiar with 4 Friends they produce these wonderful series: Bridge to Another World, Living Legends, Immortal Love, and their brand new series Dark City London.
I recommend the CE version because when it comes to value for money, Edge of Reality: Hunter’s Legacy is worth the CE price tag. The main game took us slightly over four hours to master, and the bonus chapter added another hour of solid gameplay. The Collector’s Edition has the bling; a strategy guide, wallpapers, concept art, screensavers, soundtracks, cut-scenes, re-playable hidden object scenes, re-playable puzzles, achievements, and collectibles. I really enjoyed this game and I love the series. I hope 4 Friend game fans will enjoy this edition too. Cheers!
fromLost Lands: Mistakes of the Past is another win for FIVE-BN Games. If you are looking for an all-around excellent casual adventure game to play, then look no further.
The evil sorceress Cassandra has finally woken up after her centuries of imprisonment and captured her former student Maaron with the help of Arachnoids, her loyal servants. Can you (Susan) travel back in time to correct the past and help Fiona, Maaron’s great-granddaughter, bring Maaron back from Casandra’s grasps?
In the world of HOPA, where recycling concepts and plotlines is the easy way out for many developers, FIVE-BN wowed me yet again with another unique and compelling Lost Lands sequel. After what seemed like the conclusion to the Lost Lands series in Ice Spell, the series wastes no time to rebound right back with an action-packed, story-driven opening sequence in Mistakes of the Past. While the main plot in the game is pretty typical for a HOPA game, the game includes just enough complex backstories and fascinating details to make this a captivating experience from beginning to end. The gameplay also benefits from having a solid, consistently paced storyline. The adventure gameplay is perfectly interwoven into the storyline, and it includes both the usual mundane tasks as well as some unconventional ones. The hidden object scenes are mostly interactive and progressive, they could have been a little more innovative but for me they were very entertaining! Lost Lands: Mistakes of the Past is heavier on the puzzles than the hidden object scenes, and luckily the puzzles here are creative and enjoyable, despite being slightly on the easy side.
Lost Lands: Mistakes of the Past is known for its cinematic quality and this sequel certainly does not disappoint in that regard. The stunning visuals and the epic musical scores are perfect for high-stakes games such as this. The animations and the cut-scenes are also some of the best in business. If I wanted to be really picky, I would say that the location designs could have been a little more creative, but that issue is offset by just how spectacular the visuals are.
I chose to play the CE version and it took me five hours to complete the main game and I do not regret a single second of it and am playing it a second time today! The bonus chapter shifts the focus to the backstory and has a satisfying length of roughly 50 minutes. Lost Lands: Mistakes of the Past is offered as a Collector’s Edition, which includes a strategy guide, wallpapers, concept art, videos, soundtracks, re-playable mini-games, achievements, morphing objects, and a wide array of collectibles. I love this series and I hope fans will enjoy this edition as much as I did. Cheers!
In this series: •Lost Lands: Dark Overlord •Lost Lands: The Four Horsemen •Lost Lands: The Golden Curse •Lost Lands: The Wanderer •Lost Lands: Ice Spell •Lost Lands: Mistakes of the Past
This is episode 3 in Madhead’s amazing Beyond series and just like the previous games, Light Advent and Star Descendant, this latest release is another out-of-this-world sci-fi masterpiece. Madhead developers really showcase their best work for this genre in the field of HOPA gaming.
Amelia has been searching for her brother Reggie since separated during childhood when he was abducted by an alien race known as the “Galactic Force” while playing in their treehouse. Years have gone by and now Amelia is grown. She decides to visit the home she grew up after receiving a letter which she believes was recently written by her missing brother. When she arrives at the now abandoned family home she encounters a confrontation with a sinister being (aka eradicators) that frightens her into fleeing to a nearby hotel. There she learns from Nico (an elite member of the Galactic Force) that her brother Reggie is not only alive but is a Sentinel for the Galactic Force, chosen to defend mankind from a deadly contagion whose aim is to destroy everything by consuming planet Earth. Now you must find Reggie by traveling into space aboard a space station and rescue him; for he is the only one who knows how to stop this devious destructive plot. This will be a monumental under taking since the Eradicators (robot agents of the Contagion) will go to extreme lengths to stop you from progressing in the adventure. Your only hope is to journey with Reggie, contact the Elders of the Galactic Union to use their omnipotent Crystal weapon power and convince them to help you defeat the Eradicator robots and bring the crystal weapon to the heart of the contagion fleet and destroy their HORRID QUEEN!
From the get go, I was absolutely hyped about this latest Beyond edition and it really exceeded my expectations. The storyline itself is entertaining enough on its own, but it also helps that Beyond: The Fading Signal has a top-of-the-shelf production. The visuals in the game are totally gorgeous; the artwork is creative, the vibrant colors are attractive, and even the animations are flawless. Moreover, the music comes in a nice variety that adds elements of excitement and suspense to the game. It is a no-brainer to go for the Collector’s Edition for this game; having also included a strategy guide, wallpapers, soundtracks, character biographies, achievements, collectibles, morphing objects, re-playable puzzles, and re-playable hidden object scenes. This is one of the best games offered in 2018 and I hope everyone who enjoys this series will have a blast playing this one. I highly recommend it for players of every level. Cheers!
Cordelia Games and Artifex Mundi have collaborated to create an incredibly suspenseful Homicide / adventure game! It was supposed to be a simple suicide case – a quick inspection and lots of boring paperwork. But the more you delve into this secluded island and the twisted family relations of the owners, the more complicated and unclear this case becomes.
Join Inspector Abbey as you investigate the suicide of Mark Spector. A security guard employed by Billionaire Henry Bradford to protect his lavish remote Island Estate! As clues unfold you and Inspector Abbey discover more than you bargained for when residents of the island are found dead and your only clue at the start of your investigation is a suspicious suicide note...
Along side Inspector Abbey you will investigate several of the island's inhabitants for what appears to be a double murder! Your list of suspects include:
Henry Bradford - Billionaire CEO of Bradford IT Company. Edward Bradford - Brother of Henry and CFO of IT Company. Patricia Bradford - Wife of Billionaire Henry Bradford. Alexei Tarkov - Prominent Lawyer for Henry. Richard Jones - Henry Bradford's longtime friend. Grace Anderson - Richard's fiancé
Who has an alibi and who's lying? Follow the clues, collect evidence (using your camera & evidence folder) and uncover the truth behind this intriguing story of greed and sin. Even the most seasoned sleuths won't guess who's responsible! I loved every moment of this game from start to finish...and it's a lengthy mystery clocking in at around five (5) hours of gameplay and another hour for the bonus game. Kudos to Arifex Mundi and Big Fish for this awesome thriller. I highly recommend this to players of every level who enjoy the genre. Cheers!