Too much "kapaoo" and show-off in this episode, really. Why change something that works? I never understood that. The achievements you get every now and then -too often!- are simply childish and just interrupt the good tempo of the game. There are new "to-do" commands, like pushing a cart into a thalamus. I really don't understand why this "pushing" is considered a challenge... And why adding the "match-3" feature for charging the crystal is considered as fun in an established game title?! Makes one wonder... You collect some coins with which you can upgrade your robots. Completely unuseful. On the bright side, you get amazingly good artwork and the guaranteed atmoshpree of the PuppetShow series!
You get to collect hand prints & morphing figures. Nothing too impressive really about this game and no component stand out, in my opinion. So just enjoy the ride!
You'll have fun for quite some hours in deep caves with crystals and secrets buried in time and evil. And although the story itself is not a very unique one, the gameplay is strong and with many different scenes. You get to collect crystals, morphing items and some statues.
You collect roses like engravements in every scene and of course, with that round device of yours you chase flying spheres. Not crazy about the part with the narration-choices since that doesn't add anything special and exciting to the game. The artwork is superb as always...
An interesting thriller, on the grotesque side, lacking finesse... You Collect dolls! A very dark scenario and an even darker interface of a game, which can be played only at night! And that's its biggest downside.
You collect random objects, like an icicle or an owl figure, plus morphing items in every scene. If you exclude the very first moments and scenes in the gameplay which are somewhat uninspired and clumsy, the game takes pretty soon off and reminds me of some good old adventure titles, like the first Siberia! Especially the video scenes in the mines with our friend from before, Folnur, and later on Maaron in the snowy surface, are pretty impressive.
If found this game to be a bit disappointing and without any originality whatsoever. You get to collect: cursed paintings, brushes, and morphing items. There is the diversity that you play both the roles of Sybil and Nigel, a newlywed couple, by interchanging heroes and their actions. But this change in the roles occurs somewhat too often. Also, the game, to me, is a bit slow: both the reaction time and speech are quite slow.
A very impressive game with many unique features and puzzle concepts. I very much like the idea (seen it before, yes) of a postcard that becomes one with the environment only to reveal a secret compartment or entrance. Only cacophony: The climbing puzzle that was just bad.Think I found my new best one for the month!
Look out for the hatted bunny in all scenes. What I really didn't like in this game was the fact that you usually only had 1 thing at a time to do, so not many options as per your movements. That means that if you're stuck, you're stuck for good. But what I do like is that while examining an object missing, the explained action needed would hint as to what you must find/do. Its strong point is the story, that's for sure!
It's always a nice and rare surprise when the dialogues continue by themselves without having to click on -well- "continue"... As for collectibles, love is in the air -pun intended! This whole glowing drop thing in the Menu bar -the "helper" of a sort- is a bit distracting. Also, the ending in the main game is a bit silly really. Overall, a satisfying game with enough levels and complexity. In the bonus round you'll get to understand everything about this glowing blue drop that accompanied you to your trip! A true 4-star game!