I tell you: Nothing has me hitting the Uninstall button faster than a game where you are collecting the same thing 10,000 times for just minimal gains. And then, there's Alice!
Artfully combining familiar past elements with some charming new ones, this game is skillfully blending rote resource management with clever little twists and turns. You can disable dialogs, hints, music and sounds but oddly at the beginning there are blue helper arrows. I was OK with them, and they don't persist in later levels, thank goodness. Toggling to your System pointer is suggested for better control and modes are: chill out, normal, hard. A "low graphics" setting is also included.
Graphics quality is not top-notch but the boards are very festive and seasonal. A gentle, imaginative and challenging game resonating with good cheer. Bravo!
Only took a few levels before I went from: "well, this is OK," to "hmmm, getting pretty good here." Formulaic and refreshed match-3 combining familiar older elements and effects with new and repurposed ones. And it works, it's lovely. The separate rooms are still there and the gems are big and colorful.
You can disable the hints in the very first level. Additional instructions pop up from time to time but they're easy to take and don't disrupt very much. If you're a fan of Suricate, overall gameplay won't be unfamiliar but new elements will catch you unaware, it's inevitable.
Relaxed, timed and move-limited modes, as well as normal and advanced difficulty. You can adjust the bland orchestral music environmental effects and a few others.
Very nice, though I miss the characters and intensity of Jewel Match IV. Let's hope!
The opening cinematic had me at the first second. What can I say? This game has some incredible graphics, far in excess of what I've seen in recent days.
The backstory I won't get into too much detail, it concerns a sister and brother, brutally separated, with the sister then embarking on a long journey after him. The characters are rendered in incredible detail, with the 3d cut scenes at an all time high.
The formula of a tele-porter map with ability to show collectibles and morphs is still there but not at the start. You have four modes of difficulty, including a custom with plenty of settings. Hidden objects and mini games have a range of difficulty and if you're stuck, the on-screen strategy guide can help.
The CE has wallpapers also, but really, what I do is take screenshots of the lovely scenery of my choosing. You can adjust the system pointer, voiceovers, music, environmental sounds and disable tutorial. Haven't gotten to the bonus chapter yet but the graphics alone will be worth the effort to get there.
This is a prolific games developer with so many good Resource Management games in its past, it's kind of hard to top its successes.
This game, I'd say is "pretty good." It's not wildly innovative and it's not tops in the graphics department. It's easy to figure out how to go about it if you're used to these kinds of games. There's a mild challenge to figuring out what the tiny resource pictures are, and what some of the buildings produce, which I kind of like.
You can adjust sounds, music, toggle pointer and turn off tutorial, which I suggest if you're familiar with games like this. Modes are Easy and Normal. One thing about any game from this developer: the scenes are colorful and alive with tiny animations: sunflowers and trees swaying, butterflies fluttering, water moving. This shows respect and regard to the players. Kudos! One nice addition: a Developer's score to beat.
I'll probably get it sometime, on a sale, naturally. Nice game.
Four years after the fact, but this game rocks. Quality from end to end.
Crisp, colorful graphics, very nicely rendered, with a strange upward-leaning perspective right in line with the macabre storyline. The reveries by the wronged "patients" are outstanding!
Briefly, several people were willfully sent to an asylum for crimes and mistakes that they didn't do or deserve. Each turned into a monster for it. The strong storyline is interspersed with alternating creepy scenery and beautifully strange "pitstops" if you will, explaining the backstory of the characters. Settings: you can adjust sounds and music, as well as the mouse pointer. You can also manipulate the Difficulty.
One of the best hidden object games I've played. And I've played quite a few.
A latecomer to this interesting series, but no less a fan. A little disappointed in the one just previous to this one as it had gotten very tedious with the cooking and potion-making--to the exclusion of everything else. Happy to say: this one is back on track.
Set in a medieval land, the destined hero and a bullied little boy set out to find and defeat a killer dragon. Along the way, it is necessary to help the townspeople and complete various tasks, learn new skills and crafts, fight yucky monsters and find missing things. I LOVE traipsing back and forth across the various settings to find new goodies. Take major power naps and eat a lot to keep my Hearts in the high numbers. You can adjust the sounds but not much else, which is OK, the game is great as-is.
An immersive adventure game, lovely in its simplicity. Where every other game has a Hero and/or a Kingdom: better late than never.
Such a beloved series, you're biased favorably toward any new offerings. Sorry to say: not here.
Colors, esp. at the beginning, were harsh, especially the whites. My otherwise capable graphics processor could only do so much. There are several groups of hidden objects which confused me at first, then I got over it because in hard mode, these levels are HARD and searching for them makes the time evaporate. Compound that with workers moving so slowly compared to previous. At least you can queue and chain now.
Stars spilling out after big tasks (to build up to a bonus) is reminiscent of the Alicia Quatermain games, something I didn't expect and didn't really like either. Anyway, you can adjust sound fx, music, tutorial and switch to your System pointer.
Soft recommend on this game but hope any future games by this dev don't follow down this particular Road.
Big thumbs up for the majorly improved games engine, with a big boost to the graphics' quality. Still the slyly clever yet innocent game play constantly keeping you on your toes (talking about hard mode here). The background scenes are fanciful and imaginative, a refreshing break from green upon green meadows with trails everywhere.
Still gather, build, rescue and do Wonderland things but with upgraded tasks, backgrounds and resources. It's the same Alice but better. You can disable hints and dialogs, reduce sounds and music and use your System pointer (preferred). If you keep the Zen-like generic muzak, it does clash a bit with the other musical riffs in the game.
They got it right with Evil Genius. And this one follows right in its footsteps, that's good! Collect, build, disarm, search but it's just short of routine and keeps it fun and immersive. That slam-banging noise every time you click a task and the little chimes when your giant burger is ready are trademarks and I find it all very amusing.
You can disable tutorials, music, sounds and custom cursor, and there's a Store to purchase "helpers' like speed upgrade, which I don't find worthwhile myself. Modes are:Easy, Relaxed and Hard
Now, please excuse me. I have to clean up some meteor dirt and get my burgers off the barbie. See ya!
Nothing like the irresistible combo of a new game in a favorite series plus a decent sale. Gotta have it!
Gambling on my liking of the past three Mystikas, it became clear at the first level this was going to be good. Graphics are rich and clear, full of magical stuff. There are hidden objects now and then to refresh you mind. Game elements nicely combine old with new. Example instead of bombs, singular elements must be matched with the same to get the board cleared.
You can reset the game (remember back when you couldn't?), sounds and orchestral music plus disable hints.
Lovely game, a good addition to your Match-3 library.