Ah, so nice to have another quality resource management game so quickly! Familiar with the Moai series? Despite a new platform, the game is so reassuringly familiar, like a favorite jacket you put away and then took out of storage to wear again. Same familiar tropical scenes, music and appealing workers.
Settings include sound and music volumes, cursor, screen mode, and disable tutorial, yes! Game modes: untimed and normal. To change your mode, you must create a new player. Instead of collecting exotic ingredients for potions and equipment, you now have a store and a wheel to spin for extra enhancements. Cool! Some little audio glitches now and then. The loading bar between levels does stick a bit. On this machine, it takes about five seconds to move on. Agreed, this could have been optimized a bit better.
We've seen enough series go downhill fast, sadly. This ain't one of them at the moment and I'm pleased about that.
OK, so this is the 6th iteration of the same basic, almost primitive resource management game series--run, fetch, build, destroy monsters. The lead character looks a little grotesque as usual, and the lady here now does what the lady did in 12 Labours of Herc, ie: makes the food bushes grow, among other things.
Here's the thing: I actually kind of like this series, even the extreme repetitions from one game installment to the next. It's mostly fun, brainless gameplay. Modes: easy, normal, hard but hard ain't overall that hard. Limited settings: sound and music (ugh), cursor and fullscreen. Nowhere to disable hints. The same odd little freezes now and then, at random. Similar hokey casino thingamajig that I always blow off anyway.
What I have an issue with is the quality of this series in comparison to say: Elven Legend or Northern Tale, where care and effort is lavished on the tasks, the style, everything. The graphics! So important, yet here, it's visually OK but virtually static. The comics illustrating the thin storyline--static pictures and text. The water and trees don't move, just mostly some bobbing exclamation points hovering over whatever you're supposed to do. I've played free games with more details and quality graphics touches than this. It comes down to respecting the player who demos your software.
So, yeah, same price tier, bare minimum. Not right. The game is OK, barely. If there's an SE, I'll get it on a decent sale. Maybe. CE? Forget it.
Well this developer collaboration has produced a number of great resource management games, notably Viking Brothers series. You probably recognize some of the character motions when picking up stuff, as well as sound fx. I also see shades of Next Stop, another RM game featuring a fancy train. This review is based on the demo.
Familiar collect-and-build gameplay. Modes: Easy, normal, hard. CE features achievements, among other things. Graphics are fair, with one predominant color and small, more colorful details. Hover your mouse over structures to determine their costs. You can change the hand-like pointer to your system one, which I've always preferred, as well as adjust music and sound fx volumes and disable tutorial. It's a bit of a hassle to exit out as the loading page takes longer than in other games I've played. Overall, though, like the Viking Bros, I'll consider the Standard edition as the extras aren't especially tempting.
A new offering by the developers of Rescue Team series and many others. Here we have a resource management game set in ancient Rome and in fact, many of the elements are really cute with the themes and details. Graphics are OK, with lots of primal coloring, one main color like emerald green and then colorful little animated details.
I like that tasks are varied starting with the very first level, with some complexity and resources coming from more than one source. You have to hover your mouse over sources to determine whether they can be upgraded--a VERY nice touch. Great efforts to move away from the humdrum ordinary game play.
Collectors Edition features a strategy guide, which if you like this genre, you may not need, as well as concept art, music and achievements. If I could, I'd give this 4.5 stars. It's pretty good!
This series has wonderful replay value and after having given up on any future releases after NT#4, lo and behold!
There are the familiar elements like the resources, sound effects and game modes but the entire framework has been beautifully updated and refreshed. The graphics are so easy on the eye and generously animated: water clear and rippling, fox and bunny playing, trees swaying. Quests are easy to understand but may not end when it pleases you. New feature: hidden objects concealed in the scenes and they are tough! There are extras, like wallpapers and "rewards" or achievements, if you will.
A challenge to keep the beloved Viking theme but make it modern and interesting was achieved. Well done!
It's actually kind of interesting to see this series evolving over the past, what, nine years or so. The usual formula: vanilla hidden objects in various static scenes alternating with puzzles and other games, and three modes: easy, normal and challenge. Angels and lost-amd-found extras in every scene.
The scenes have gotten easier on the eye, with less audacious clutter and unnecessary difficulty. Occasionally, you get goofy with something like a dartboard in the reindeer stables, Okey-doke. You can take a snapshot of every scene with the hidden in plain view camera.
Even if you're not into the Christmas thing, it's a cute hidden object game. I'll wait for a sale for the extra HOs in each level. There's other extra content as well, like wallpapers to make your desktop more festive if you like.
This gem of a game sat for literally years in my inventory. Like a time capsule, I've opened it and I'm totally immersed. Tricky, goofy, creepy, you name it. The graphics put many modern games I've tried to shame: richly colored. atmospheric and animated, the zany bad guy-actors obviously having a fun time. The story involves a meteor event, with a genius but corrupt professor and some scared kids along with their electrified dad, I think.
Hidden objects are just perfect, a notch above the ordinary. Mini games are excellent also, just enough to get the gears grinding away. There's a map, and some options, like for music volume and system pointer. Due to a toxic event, there are mutating plants to find and read about. Oh and money to find in each scene, so that you can develop an amazing secret garden.
Wonderful game. Complicated and lovely enough for replay value.
No, it's not a continuation of the supremely challenging Kids of Hellas from 12 Labours of Hercules/expert mode. It's built on the same platform as the Alicia Quatermain series, right down to the sound effects and the H puzzle piece. You pick up, build and achieve various tasks, which you can do timed or untimed. Cute little details like the sheep with the golden fleece, and ancient Roman themes. Graphics are not as well-defined as they were in the AQ series but are decent enough, with trees gently swaying and water rippling.
You can turn off the tutorial, music and sound effects and use your system pointer. .This Standard Edition may be a little easier on the wallet, esp. on a sale. If you like Alicia Quatermain, you might well give this a try.
A comfort to find many of the elements from past installments are still here: Sonja and her faun boyfriend, those awesome elven workers. Still love those mysterious buildings and tasks that sometimes have you scratching your head. Basic tm strategies: fetch, build, concoct, enchant. Three modes: relaxed, normal and professional.
When playing "professional" mode, I can count and therefore question the green queuing circles on the objects and the red amount I'm lacking because they mess with the graphics of the scene and these are hints you should be able to opt out of in expert mode. Maybe for normal/easy modes? Three little objects to find in each level and they're better drawn than previously. Graphics to me are OK, not fabulous, but with abundant details and animations, something I prize in a tm, along with a good challenge.
Based on demo. To give this game a fair shot, try to wipe all your favorites right outta your head. I couldn't do it, too spoiled by beautifully animated graphics and plain-view tasks and resources from beloved games of yore..
Not to say this game doesn't have redeeming qualities, it does. Graphics are very cartoonish but clear and richly colored. You have to wait for the characters to come scurrying into the scene to begin and they make silly little grunting noises every time you click on something to fetch. Two modes: easy and normal. 45 levels in the main game. Tasks are spelled out for you, but I strongly suggest turning off the Tutorial as soon as you can, otherwise, you're clicking too many times just to escape it. Different types of resources than usual but very tiny and difficult to make out when and where to use them, especially in the earlier levels.
You can turn off music and sounds and use your system pointer. I can see already where it's gonna get challenging in the later levels. I'll consider to get the SE, the extras aren't tempting at all.