I like this game! I'm going to buy it (SE and on sale, mind you). Where's that puzzle piece?!! Click away at the flower beds, individual flowers, sheep and what have you and you might see some things. Don't worry, it's all there, somewhere.
This one's subtly different which if you "grew up" with this series, you might have gotten a little comfy and resented some changes. I made myself adapt, so picking up the speed disks was, um, OK. I wouldn't miss them, however, if they were yanked from the next Herc. You can click away all hints and tutorials in the wrench-like settings--I managed a clean and clear playing field without un-needed distraction. I suggest to use your System pointer instead of the custom one, for more granular control. Music can also be adjusted away.
Graphics are beautifully clear. They're great. And the challenge seems a bit more reasonable this time but I'm still in the demo. Try this game! Click in unusual places and see what comes up!
As a happy owner of all the Viking-related games of this developer to date, this game aims to please. And for the most part, it does for me. Levels are fantasy-driven, starting off with cloud-islands in the sky, yet with the ol' familiar sawmill and farm to give you a little grounding. The tasks are build, collect and vanquish but with little novel approaches which make this series so appealing. Graphics are super: crisp, clear and often wonderfully imaginative. Only hit seems to be Boromir, the blond one, now looking a little demented in 3D. Oh well.
Settings include music and sound adjustment, use of the System pointer (which I prefer) and ability to turn off Hints. CE includes an Owl Collection, Music repository, Wallpapers and Strategy Guide.
I miss the more granular and unique vibe the earliest Bros. had. But I don't fault anything. This series continues to impress with imagination and good cheer. Please try it.
My opinion: one of the finest resource management games around, cleverly diverse, with more than two ways to get your gold stars. Three modes but hard mode is the one-- putting all your skills to the test, level after carefully thought-out level.
Basically, it's Alice and the Tweedle guys interacting with various creatures in Wonderland, some familiar, some new. The elements of building and collecting are there, but accomplished in novel ways. Yes, the workers go back to the house after every task, there is no queuing. You can chain tasks but that can easily work against you at times. Built into many levels are crafted methods to circumvent the familiar in order to get gold-time. I love it. There is a puzzle cup and paint palette as extras to find but this is distracting in hard mode. Low priority for me.
You can disable hints, music, custom pointer and tutorials but there are these hint rings and get this: they don't always show green. They can show red but you can still access the obstacle. Confounding at times. Graphics quality is still meh: often muddy with very little animation compared to some other games out there. But the structure and challenge are so well done, I'm charmed out of penalizing for it.
This particular game is absolutely fantastic. Don't, for one second, be tricked into thinking the Halloween-y figures on the board make this an easy game. Level one, maybe two, but by then, new treats have invaded and you're twisting and turning to get the tasks done. The "restart level" tab is a familiar thing to me.
I'm playing this in timed mode, so the puzzle level is limited moves. You want extra stars, it's not gonna be easy. But then you can add cute little details to your scenes and they're worth the efforts.
You can adjust sound, ambient effects, and music level, use your own pointer and a couple of other options. This formula is a hit as shown by all the other Jewel Match. This one, though, rises above the rest in challenge. Please try it.
Well, all the games from this developer are so likeable--why? The scenes are largely static, the music is often more like muzak, and the style is mostly formula and almost identical across the various themes.
Why I like these, including this one: very nice to look at, and occasionally quite challenging. The mini games refresh me for the next hidden object, and vice versa. And naturally--the garbage collection.
This latest is no less nice and pleasant. Same options, including turning off the music, sound, and using your own system pointer. If you look hard enough, you can spot the family from the Christmas Wonderland series in at least one scene here.
Some objects are quite challenging to find. But the blue-lettered tasks may give you a clue if you hover your mouse over. Hmmmm.
Whether it's matching gemstones or playing Solitaire, you get to build some mighty awesome structures, believe me. The Jewel Match Royale duo is a perfect example. Awesome!
The match-3s are formulaic and very well done. Here, it's a nature and garden theme of course, but no less challenging, pretty or fun, just the scenes and board elements are different. You can do relaxed, timed or limited moves. You can earn various tools to help clear the boards (but I like going without as long as I can). There are normal and advanced modes also. You can make this a large windowed mode in case you want to jump from your game to your desktop without having to exit the game. The music can be turned off--it's bland but pleasant enough. Very minimally intrusive tutorials, which is a blessing.
I"m a fan of these games right here! Keep them coming, please.
After years of hard work on their farm, Tom and Charlize have decided to vacation on a tropical island where new farming adventures are sure to pop up!
I have the first one but it was so poorly reviewed that it was a small shock this one came out. It's largely the same platform, with some new fruits on the boards, along with some other elements like spinning coins to remove (which is kinda irritating if you want to know the truth). It's some sloppy coding to leave fruits spinning around after the board has completed and closed out but that's me. Chronic and annoying pop-up hints and tutorials at the beginning that appear suddenly, and can be startling, but they do go away immediately if you click to skip. Wish they'd have made this an optional thing.
Still, I find it overall pleasant, largely brainless and pretty to look at, with beach-like stuff to build with your earnings. I recommend only to try because it's not all that great overall. I'd get it on sale.
Collect, build, destroy and any combo thereof. But this is fun. Yes, it still cheerfully "borrows" stuff like the map and some monsters from classics but we don't see stuff like Royal Envoy any more so I'm over it. The options dashboard allows you to adjust sounds, music and effects as well as disable those hint rings which are a nuisance and degrade the graphics experience. Yay! Gone! New and useful additions include the energy bolt which really jolts the workers into action. Lots of different things to do to get your tasks done and dusted.
Graphics are cartoonish but I like the 3-d characters very much and scenes are lively and animated. This one is a touch more challenging than the previous BTK. Four and half stars, it's pretty good! But, I'll get the Standard edition--not into wallpapers and such.
Oh my, what a cute game! The theme is futuristic with the buildings looking pretty spacy. The little worker dudes look like aliens in their suits.
The tasks are the standard build and collect but there are novel ways incorporated so that it's definitely NOT the same old, same old and may leave you floundering a bit until you get used to the differences. Three modes but you get three stars in a slightly different way.
Appearance-wise, the creators have honored us with interesting layouts and animations: water moving, attractive flora moving. Butterflies, yay! Options include adjustments to sounds and music, cursor, fullscreen, all in a future-based dashboard. Cute!
In the demo but it's a buy already. Sometimes, it just clicks very quickly.
I went from a Lost Lands fan to a Darkness and Flame one a while back but that never stopped me from immersing myself in whatever new LL came out. The blend of fantasy and "real" world was often awesome.
The underlying story of Susan: The Warmaiden alternating between Earth and the Lost Lands, now collides with her son. Thank you for restoring Maaron, my fave, to his decrepit glory at least.
Game modes: four and the custom is generous in its configurations. An delight for me is turning off the voices and music and enjoying the hushed and slightly lonely atmosphere of the lovely scenes, even this one. A problem: the introduction of intense character interactions and extended cut scenes can make the appearance of the nicely challenging mini games and hidden objects a bit, um, odd. Is this a game or a drama? Both? Morphs and collectibles still there, yes! I want my achievements and strategy guide so CE is the order of the day. Graphics in the cut scenes are improved and overall are excellent for this genre.
Don't care for the drama, I want to immerse myself in the game. Period.