Hidden objects alternating with mini games and puzzles, a formula that continues to work since a few years now. The hidden objects consist of almost photograph-like scenes of cruise ship and destination points with most of the 30-odd items hidden in plain view, sometimes very cleverly. It's the extras I like: the lost and found and the garbage.
The music isn't to my taste so it can be turned off, as well as the clunky custom pointer. Three modes: the expert is a good one to test your skills against the clock. Tried and true, if you like simplified hidden objects in this kind of formula, this latest will fit to a T.
I don't play many Hidden Objects but when I do, I demand more from them than I do my preferred Timed Resource Management ones. This has most, if not all: atmosphere, lovely graphics, a banger of a storyline and decent HOs and minis.
Indeed, the scenery is so aesthetically pleasing, I've already clipped one scene and set it as my desktop background. The story? In a nutshell: desperation in finding a suddenly missing girl in an desolate woodland, with the added frightmare of a burned maniac running around, as legend has it.
There are morphing objects and collectibles to find. You have the typical four game modes. You can turn off voices and sounds--I turn off the music and voices to get a more granular feel of the artistry and the story. It's now a part of my games library. Good game, please try it.
Based on demo. As with other games by this developer, VB6 now has the Unity game engine which, as demonstrated by such games as Rescue Team, can result in a drastic change in the look and feel of it. Rest assured: it's not majorly different here. The same cute characters, all with different abilities, have a new adventure to undertake, starting with a very frozen world. Graphics are richly detailed and colorful, for the most part. Gameplay and sound fx are nice and familiar.
I would have liked to change the game parameters like shutting the music off before launching a level, but at least you can skip the dialogs or click thru. You can chain tasks if all clear and undo a task with a left-click, even when a worker is heading to it. Decent resource management game, nothing wildly innovative. One thing: as with many games by this dev., background animations are charming: butterflies, bunnies, water rippling and the hedgehog with the apple on its back. This shows respect to the players and I appreciate that. 45 levels in the main game plus a bonus chapter. Three game modes and hard mode gets tuff early. I'll be good with the SE this time.
Here is the series featuring lovely Alice as the protagonist with the mysterious fire-phoenix in her forearm. The formula is working very well here, with beautifully rendered scenes, lovely palettes and details and the morphs/collectibles to locate. The map is the core of the game, with hints of its own and teleport capabilities. Do you play in hard mode? I do, the strategy guide is on-screen if I'm desperate. I shut music and voices off, and there is a lonely and hushed atmosphere many times, which adds to the general appeal.
I'm seriously missing the more interactive hidden object scenes. I haven't finished the gameyet but the ones here so far are just lists with some little extras to do. 22 Achievements, all doable but some more challenging than others. Since the story takes Alice back to before her fire power and grey hair, I'm concerned about the juice running out on this series. Let's hope not, it's a good one!
Currently in the demo, but it's already hit many high notes. The games creator is unknown to me but it seems a thoughtfully compiled game, with some good attempts to get a tiny bit away from the tried and true and put an imaginative spin on the familiar.
Modes: normal, hard and chill out. I can set the system cursor and turn off the music, which isn't bad of itself. I can turn off dialogs and hints--excellent. Graphics are always subjective: to me, they're OK, a bit washed out and pale but the entire field isn't static, there are tiny movements all around. The flora and fauna are cute and imaginative. Look for puzzle pieces and scrolls in the CE. You can chain tasks as long as there's nothing blocking them in the paths.
Very nice first impression. On my to-get list, for sure!
Bottom line: The Hercules series works. It's solid, well-made resource management fun and the core features of it have not changed. Yes, the puzzle piece is still there. In expert mode at least, you have the Developer's Record to pit your wits against. I think the graphics are really neat: crisp, creative, goofy, beautiful. I disable the music (it irks me) and use the system pointer. Modes: relaxed, casual, expert and you need to create a new player profile for each mode.
Now, then, about the strategy guide--I read the other reviews regarding that, and good points against the method of the bobbing arrows are made. They're annoying! And can actually work against you if you pay too much attention to them. But if you click again on the "guide" block, they simply go away. But then, what do you use for an in-game hint instead? Hmm, maybe there's a compromise that can be made in the next Hercules.
I feel like the series has found its humorous footing again and that makes me happy. Thumbs up!
Based on the demo, the elements of the buildings, characters and resources are the same. The sound effects you recall from earlier RT are still there. But, it's got a whole different look and feel to it due to being built on a different platform, the same one The Great Empire: Relic of Egypt is built upon. At times, the workers look at you and clap whenever someone is freed instead of going straight to the next job. New gadgets and dastardly deeds to figure out. You must read the tool tips because the costs of the tasks are not always obvious. It's even more tricky if you're a great fan of the earlier Rescue Teams and they're so familiar. RT9 is more cohesive and better done than the utterly dismal Rescue Team 8. It's actually pretty good if you can make yourself get past the totally redone look and feel of the game.
Modes: relaxed, casual, expert. Fifty levels in the main game. You can adjust the orchestral classical music, sound fx, system pointer, turn off tutorial and changing the mode will put you back at the beginning. There are achievements in the CE but if anything, it'll be the Standard edition if I get this one.I recommend TRYING this--esp. if you're a fan of the earlier ones like I am.
Yes, folks, this is a timed resource management game, where you build, collect, discover, and use your brain every so often in order to complete quests before level's time is up. There's easy, normal and difficult modes, and difficult means what it says.
Now this game is a collaboration of two well-known, awesome game developers and you will find little hints of other games they've done but this is unique and stands on its own. Richly colored, beautiful graphics and details, some surprise paths starting early, and the fun feature of self-building buildings which lets your workers keep working uninterrupted. The plot is in the same genre as Chase for Adventure, with exploration in the jungles theme. Look sharp or you'll miss some obstacles in your path. There are little gold stars to mouse over to get your bonuses refilled faster. Only thing I didn't like so much is that I couldn't X out of the frequent dialogs, only click thru. You can use your system pointer, adjust the music and environmental sounds and disable the tutorial. I'm in the demo right now but the collector's edition is for me for the extra 11 levels. Nice game, very much recommended!
Based on the demo, the artistry is obvious from the very beginning. So well rendered, the characters' faces are so appealing and the coloring is flat-out gorgeous, in the hidden object scenes also, where you have to interact a bit to complete the quest. The minis start off pretty easy, even for a HOG noob like me. The game gets a little quirky, I had to pay attention a bit to follow the twisty plot. which involves a theft, grimoires and magic. What I didn't like: the overdone French voice-over and a few too many cut-scenes at the start. Luckily, you can skip or click thru most of it or turn off voices altogether. Background music was low-key and pleasant.. Custom mode suits me perfectly, there are several others, from easy to hard. I like the achievements and collectibles very much. So far, a very nice game!
Such an addictive, fun series. The Roads of Rome/Adelantado hybrid comes back with new frontiers in an alien world with new horrors lurking beneath the land's surface. It's almost like Flavius and the gang ended up in the Land of Oz, at least for half of the 20 levels. You build, collect and forge your paths, in timed mode or not. Press and drag to move around the terrain and discover any caches, some of which are very cleverly concealed.
Graphics, I found for the first half, are a little too green for my taste, clashing at times with the mystic elven buildings. It's not aesthetic sometimes. They improve majorly in the caves--clear, sharply outlined and well-detailed, albeit with a lot of dark coloring but well done. In hard mode especially, starting with the earlier levels, if you have not figured out a certain strategy, it will be tricky, maybe even a little frustrating. Once you get it (sorry, not telling), the difficulty recedes and you can enjoy the real fun this game holds. You can adjust the music and pointer to your liking, as well as play in windowed mode. Bonus level, as opposed to virtually impossible Season 1's, is pure delight and quite do-able.