This is a timed hidden object game and I love the concept. A cooking conquest - you have six different restaurants and six different menus the aim is to get 5 stars at each restaurant and you can go back and redo the whole restaurant to try and get it.
Each restaurant gives you $100 to start with and you have four different courses (hidden object scenes). Each scene you have 10 mins to complete it and if you want a hint you have to pay $20. If you random click you will be deducted money and time. At the end you get some money for time it took and speed bonus when finding items. With this money you have a choice of 4 items to buy for the course. You always have a free item if you don't have enough money. The scene just resets (not the money) if you run out of time.
At the end of completing the four courses you are presented with a timed puzzle - food items arranged in an inventory and cooking items and plates etc below. You have to work out what goes where in the shortest amount of time. After that you get graded and your aim is to get 5 stars which is a combination of the quality of food you bought and how well and quickly you served it.
I loved the premise of the game and I actually enjoyed the timer of it - making it different and harder and I don't like timed things normally. The replayability of it is good trying to get 5 stars in all 6 restaurants. I loved that it was mostly cluttered very well thought out hidden object scenes and I do wish modern HOPAs would do more like these. I love food scenes, I don't why!
So why the one star? -
- This is a short game, only 6 restaurants - We are talking lots of tiny items in the scenes - They kept repeating the scenes - Sometimes when I used a hint I couldn't see where the sparkles was supposed to be, so wasted it - Because the items was so small when I was trying to click on it, my money and time would disappear with the random click penalty which was really annoying as I was clicking on the correct item - The money was used up too quickly
If they had characters and some sort of backstory to flesh it out, and addressed these issues this would be a really good game. I gave it one star to be objective but I thought it was fun. I got it as a DD, if I paid full price for it I'd be a bit miffed. I hope they address these issues, especially the length and the tiny items if they do a next game, if they do I would buy the next game.
Rescue a young girl from the Penumbra Motel. Solve puzzles, unravel a long standing mystery of death and disappearances in this heart-pounding adventure game!
This is a pure adventure game from ERS, no hidden object scenes.
If you are wondering if this game is worth getting the CE version (which I played) 100% rest assured that you should stick with this SE version. Apart from everything else (nothing to collect, no achievements, 45 mins bonus play) the plot is a lot better finishing in this version and you will be 100% satisfied about it being tied up. CE bonus went loopy loo on the plot.
This game started out OK for me, it was middling along but nothing exciting then in the middle it lost pace (not many new areas, not many puzzles was a bit boring!) and at the end it picked it up again, it also had puzzles at the end some back to back, if it was spaced out a bit more it would have been better.
Azada libro was far better than this, being a straight adventure game. ERS concentrated on the live actors and seemed to not put as much effort into gameplay or plot or even some of their graphics. And although the lip synch in the actors was mainly good - when it wasn’t, it’s just so off putting. They are obviously trying to catch up to elephant and BFG with using them but just putting live actors into a “C” adventure game isn’t being different and it doesn’t make a blah game good. This is coming from a frequent pure adventure player, so it's not that I am missing the hidden object scenes.
Plot was a mishmash of a nod to haunted halls and every other game – mostly children in peril, and ending been done so many times. I’d forgive the tired plot if the gameplay wasn’t as tired. There was nothing new or exciting or even captivating about this game (apart from some old film footage you could see) There didn’t seem to be many new areas to explore.
There was a puzzle which was a twist on the rotating rings puzzle and that was good but you had better like it as it kept repeating, getting slightly harder each time. The last hour suddenly got more interesting and had a couple of harder puzzles in it very close to each other, with some others. I would have loved if it had been spaced out a bit more, so I could have enjoyed them in amongst the same old tired gameplay. Most of the puzzles were on the easy side.
There was a choice of 3 settings of hardness for gameplay. I play on the hardest for ERS games as they are easier games to play.(compared to some DEV) But I still got full explanations for all the puzzles even though they say there would be no tips and occasionally I still got the black bar tips which they also said wouldn’t be there. Do developers not know that when you play on advanced you don’t want any hand holding?
While I don't recommend it, I'm not going to not recommend it as If you don't mind not many new areas, (a lot of it is rooms) and drabbish scenery then it certainly is worth a coupon or a DD.
I just wish this was a good "same old same old" game as I don't mind same old games if it's done well.
TIME – main game took me 5hrs on 3rd setting. (no skipping puzzles - I say this to give you an idea of time as if I skipped puzzles it would make the game shorter and I would tell you in fairness to the game)
+164points
200of236voted this as helpful.
Rhiannon: Curse of the Four Branches
Explore a haunted farmstead in Wales called Ty Pryderi! Chris has been asked to house-sit, and is in for a spooky surprise!
When you realise that this game was made by three people if you are like me, it makes you appreciate it more. The plot is made up of local folklore and the detail gone into integrating that into the game is very good and you can tell this game is a labour of love.
For those that love plot there is a lot in this game and it really drives it. It’s set around a home and outbuildings so it’s not a game where you progress into new areas never to go back to old ones. After you explore and discover an area on foot if you have the big fish version and not the CD one, your map at the bottom becomes interactive and you are instantly transported to that area if you click on it.
Having a map is a great help in knowing where everything is as well as cutting down on the backtracking and I really really appreciate having it in this type of game. I do wish that the rooms in the home and other places later would have had this transporter feature. There is also notes at the bottom of the page (again if you have the BF version or premium one) which helps you in your goals and to know what to do next.
I don’t think it’s a very hard adventure game (good!) with puzzles - (they aren’t that many - more interactions) if you have patience examining everything and going back to areas, and use your task list and write a lot of things down then you shouldn’t need a walkthrough that much? My patience waned a couple of times (as I prefer not going back to old areas) so I looked at the walkthrough.
Now the not so good –
The controls of this game is clunky at best and very annoying at worst. Navigation is by arrows and isn’t a 360 game, which I usually am glad of but the arrows here were very confusing. I missed a room in the home because you had to be exact where you put it. When I was trying to pick up something I couldn’t because I wasn’t in the right spot or facing the wrong way and didn’t realise I could pick it up as the active curser icon wouldn’t work. Also when I was walking down a path looking for things, nothing was visible and had to remember to walk back it the other way or some items you would miss. And if your curser wasn’t in the exact spot it wouldn’t go into active mode indicating you could do something and I had to backtrack loads due to this and it was very annoying.
Another pet peeve of mine is not being able to pick up an item when you come across it. Here this was a LOT and you had to write down where things were so you could get it later when the game allowed you to pick it up.
They were clever in unfolding the story bit by bit but in doing it that way and not having one journal in keeping you up to date re plot with what you found, I ended up being lost with the plot. There was more than one Rhiannon and I just couldn’t keep track of it all so would have loved a synopsis in one journal, especially if you play a bit and leave it I couldn’t remember it or the names of the people involved.
I did have a couple of glitches but nothing I couldn’t play past by going back to an old save as it’s a manual save game, so if you save often and in different places you should be OK. It could be that it is because I have windows 7, 64 bit with nvidia card.
The navigation and controls really spoiled the enjoyment of this game for me but the transporter map REALLY helped me out mostly with this. The DEV has been amazing in spending a lot of time helping others out in the game forum and that says a lot! They are working on another game and will take into consideration the controls and navigation, if they do that for the next game then it should be a wee gem of a game.
It’s not one of my favourite games but despite the annoyances I did mostly enjoy it and look forward to their next game.
I really enjoy pipe puzzles so as this game is 100% pipe puzzles, I thought I'd love it and it's a game by elephant. Sadly I didn't.
Unlike normal pipe puzzles, this is timed and didn't have an end to it. Usually the goal is to turn pipes so you connect the ends but this isn't like this at all. You have a water container which waters the full connected pipe line and along the line there is flowers which auto blooms and goes automatically into your flower trellis at the left and the goal of each level, when it finishes is to fill the trellis of flowers.
Depending on combos or how quickly you get the flowers you get extras like water, different types of connections of pipes, timers, money etc which makes it easier to be able to complete the level.
But you have to keep turning the pipes to water all the flowers as there is no solution to it which is the most infuriating thing to me.
I don't like timed games but if it was a normal pipe puzzle which had a beginning and end pipe or even this type but not as tight a timer it would have been interesting. I liked that there was a bit of a twist to it but if it wasn't so 'open' (had an end to the pipe) it would have been far better or alternate the type of pipe puzzle as it was to much of the same for me.
In between levels you get to look at a cottage garden where you can buy things (flowers, trees) and that was nice although small area.
I just stopped at level 36 as I was bored (I think there is 60 levels) I just wish this brain teaser game didn't play like a TM game and actually had a different goal like it was possible to water all the flowers in the garden by a certain configuration. With tweaks and some vast improvements in the graphics area this could have been a gem of a game.
This is a very lite (easy) adventure game from orchid games. A filler game (short and easy) as it did take me just on the 3hr timeline with no skipping puzzles and reading everything but I do read quickly.
I really enjoyed it as the graphics were sharp and crisp, colourful and beautiful, hardly any backtracking and there was only 5 hidden object scenes in the whole game and it was fun, I had more enjoyment playing this than some 4 star HOPAs I have played!
It didn’t play auto in fullscreen (it had panels on the side) but I got rid of the panels by changing my resolution to (1024 x 768) and it didn’t affect the graphics so managed to get the playing are to fill my standard laptop screen.
There was no option for gameplay but there was no sparkles except for the hidden object scenes and you had to click on the ‘info’ button in puzzles. The tasks where recorded in your diary if you needed a hint. The hint button showed you if there was anything current that you could do in a scene and as there was little backtracking and objectives in the diary I don’t think that those that usually use a walkthrough would miss not having one.
There was a fair bit of cutscenes with dialogue, no voice over which made it easier for me to read quickly and click on it to get rid of it – seemed less interruption to gameplay doing this than having voiceovers with it. There were voiceovers at the beginning and I think at the end.
The plot was about some native Americans placing a curse on this girl so her spirit roamed near a tree in a forest. Your friend gets injured in the forest and the spirit tries to help her and you go back in time to help your friend and it seems everyone else you come in contact with. Although there was one ‘baddie’ the spirit and story was all good and it played like a light and airy game.
I’d recommend this for children as it’s easier gameplay but also in the beginning you learn basics of survival in the forest and it was logical gameplay (apart from putting magic crystals in ground and going into different scenes!)
HIDDEN OBJECT SCENES
The 5 scenes were all silhouette and you find the item that fits the silhouette. You didn’t repeat any of them, only one was junk pile and actually made sense being that. I could find all items easily.
PUZZLES (spoilers for type)
The puzzles were all old school - mostly easy except the pipe, guess right sequence, and put the right pieces in a pattern (more medium and just because I class them as medium doesn’t mean I didn’t take some time over them).
There was a jigsaw, rotate rings, click on right tiles to turn the blocks over into a photo. Press buttons in right order, match moving pairs, match all 'x' to find leftover item. I usually like more challenge to my games but I had just finished a hard LF game so this filler game was welcome, and it was fun. It’s such a joy to play nearly a whole game in bright daylight for a change and when it was dark for one scene (apart from the tree) there was a beautiful big moon.
I don’t normally recommend such a short game and it is one of the shortest I have played here but if you have a coupon and don’t skip puzzles then you should get at least 3hrs out of it. It was a wee gem of a filler game.
At the beginning I thought this was a different and charming type of a game then I was soon disillusioned. You make spells throughout the game and there was one puzzle you just kept repeating to do with this and the other puzzles you repeated but not as much. The plot was just plain weird to me (mixture of seemingly possesed person, witches and romance)and the cutscenes of still screenshots with voiceover seemed like it was a lot older game than it is.
The graphics are mostly not good especially as the game progresses but there were a couple of scenes that were lovely, (screenshots) so why couldn’t the rest of the game have as good and clear graphics?
There was a lot of backtracking and on the hardest of two choices of gameplay you had random click penalty and sparkles in hidden object scenes. The H O scenes were a pain as there were either tiny items or impossible to see blended in objects, and you repeated them.
The hint button did act as a mini SG but annoyingly if you were in an area it wouldn’t tell you if there was something you missed but told you what they wanted you to do next in another area.
The length was good about 4hrs.
I like different, quirky type of game but with the not great graphics, repeating of puzzles many times, tiny objects and weird cutscenes and the plot really lost me so I was just glad when I finished it.
In a fading world devoid of color, the ghost of Nikola Tesla reaches through the Ether and invites you on an incredible adventure through time and space.
The first 20 mins of this game was mostly cutscenes and dialogue and to say it was annoying was an understatement but then I stuck with it and I am very glad I did. I completed the first chapter in 30 mins so thought it would be a short game but it was a good length SE 5-6hrs.
There still is a lot of dialogue which they should have edited and put some in the journal but at least you could skip the voiceover as I read it faster than he talked. The plot was very interesting and certainly very different about telsa as you time travel to sort out a mistake that resulted in your world being unable to see colours.
There is no choice of gameplay difficulty which results in handholding – on screen goal objectives as well as it recorded in the diary. There were sparkles on H O scenes and slight sparkles throughout on objects. But there was no handholding in puzzles and you could bring up the info if you wanted it, which was lovely to see.
There was 8 different hidden object scenes and all of them were repeated, so you play 16 scenes in all. But most of them weren’t junk pile and were nice to look at, with colour and quite sharp graphics like the whole of the game. There was also two find 12 of ‘x’ scenes.
There were a lot of puzzles and some really old school ones – match pairs, match colour wires, connect the dots, gears etc. You did have to repeat one puzzle four times which I didn’t like (move different switches to combine the right colours in symbols). Most were easy but the repeating one and a couple were about medium difficulty.
Gameplay was on the easy side, backtracking was about minimum for a HOPA. I really enjoyed the settings, especially later with the bright blue sky as it doesn’t stay without colour for that long.
Although nicely concluded, after ‘the end’ there was a suggestion that this could become a series of games and if it does I will certainly be buying the next one.
If they edited the dialogue a lot, didn’t repeat H O scenes or puzzles then my rating would have been higher.
If you don’t know, this adventure game by private moon studios, is being released as episodes. This game being episodes 2 and 3. The London scene, which you can purchase separately, is episode one. It is also sold elsewhere, these three chapters as ‘the mysterious codex’ (London, Lapland, Madagascar) They plan on eventually making around 12-14 (?) episodes in total. If you view it as an episode of a TV show, the immediate story being concluded but the long term continual backstory isn’t, you start to get the gist of it.
If you haven’t played the first chapter ‘the London scene’ you don’t need to, there is a recap of it and as it’s so short I also wouldn’t recommend you to do so. While these individual chapters are longer than chapter one, don’t go expecting the length of some of the large file games here. Although combined it was a decent length, which is largely due to some of the really hard puzzles scattered throughout.
The adventure side which I was missing in London, at last arrived. There were 3 small different locations in Lapland which you explored and Madagascar it was more of a larger area. Some of it was well done and what I expect from a pure adventure game. One scene in particular is the nicest looking scene I’ve seen in a game and just wanted to fly there for a holiday!
There is an option to play in easier mode but that is just for the board game at the end of each chapter and I played both levels and honestly didn’t see any difference. I did enjoy the first board game but the second one I thought was a bit illogical. You can replay these in the main menu.
Now to get to the not so good parts –
I really dislike in games when you find a document that you need but it’s not recorded either in the file location or in a journal. It was infuriating that at a cypher type puzzle at the beginning I couldn’t view the document I found elsewhere to help me to work it out. You need a large pad of paper and pencils to write everything down and that to me is pure tedium. It’s a shame as if they did that then some of the puzzles would have been enjoyable. One puzzle did record things in your file but it was the only one. I actually resorted to a walkthrough later for one puzzle, purely because I didn’t record information that was very time consuming to get and there was no way I was going to do it all again.
The maze in Madagascar that relied solely on you being able to hear the directions of sounds to get through it was ill conceived and thought out. Either for deaf people or for people like me that play on a laptop with one speaker and I don’t own headphones. I was just about to give up on that part and the game when by pure luck I arrived at the destination. Walkthroughs were no help at this part either.
On a personal note there is a time when challenging puzzles lose their interest and cross the line into tedium and brings no joy, here in this game it was a few times. If they allowed the recording of documents it would have made those instances less but I did resort to a walkthrough a few times during this game, it's really hard in places.
If you are a beginner to adventure games this is so the last game I would recommend unless you like your nose stuck in a walkthrough. I think even hardcore gamers would find a couple of places really challenging.
I’m glad I got it in the sale and that I played it but it’s not one of the adventure games I enjoy. I probably will plod on with the series and use coupons if big fish gets the others (they have the next one in the series – the lost sword of Toledo).
This started out well but soon became slightly tedious with all the back and forth, repeating (more than twice) hidden object scenes and the usual storyline, especially the end.
The pace of the game was off, sometimes you were in adventure mode not seeing a hidden object or a puzzle then suddenly it was one after another. Also I was too long in one area at one stage before other new areas opened up.
There ended up being far too many hidden object scenes for my taste, with tiny objects, random click penalty both of which annoys me. Even the puzzles although nicely varied in hardness I didn’t love – either the execution of it was off (manually dragging the ball through the labyrinth) or the type. I played in the hardest setting of two, and there were mega sparkles for hidden object scenes and black bar tips (hand holding).
THE GOOD -
-Graphics were lovely and clear and they did have my rare favourite kind of hidden object scene – the reversed kind in a non junk pile setting. But sadly they turned out to be very few in the game.
-Quite a few hidden scenes weren’t junk pile and were nice to look at but when you replay them they become sadly tedious.
-They tried to make the game different with collecting different abilities that you use on some items.
- I did feel the end was 100% tied up and that was nice to see for a change in a SE.
If they had a transporter map to cut back all the backtracking ( just to see if I had to replay a hidden object scene for the third time), it would have made it more enjoyable. It’s a shame as with some tweaking it could have been a very good game.
LENGTH was normal for me for a SE 5-6hrs, but by then I couldn’t wait till it was over.
(I'm not going to not recommend it, as for a coupon or a DD and you don't mind backtracking it's OK but I preferred the first game in the series.)
This is a harder review for me to do, as my feelings were mixed about it. The first couple of chapters I wasn’t loving, with scenery or gameplay (although there were some nice puzzles.) Then chapter by chapter it slowly got better, but alas my favourite chapter – the last one was the shortest.
It’s an elephant game, so we know there aren’t many H O scenes, more puzzles, plot isn’t involved, and usually it’s more of a challenge than some other HOPAs and has a transporter map (instant go to a location)
The first grim tales was good standard fare (although IMO nothing very special), this was better and it’s also a lot harder. Some chapters I was lost in, as there were so many rooms and icons for things to do in them but you couldn't do anything at the time which is a pet peeve of mine.
You had to have a very good memory as some things you come across you don’t do anything with for 4hrs!
Even with the transporter map I was lost sometimes. I had to use hints in this game and I don’t normally. I would prefer the hint button to be a 2 step process, if I have missed anything in the scene as well as what to do next.
HIDDEN OBJECT SCENES–
- All were non interactive - They were a mix of junk and cluttered but mostly non junk pile - Some visually pleasing scenes to look at and most had nice colour to them - Some did have small items but they were very sharp graphics and weren’t really hard to find - Non penalty for random clicking on advanced mode (yeah)
PUZZLES–
Some were hard and very time consuming (5 out of 5 re hardness), as usual elephant gives us a nice variety of style and hardness and they were beautiful to look at.
Overall I’d give the puzzles a 4.5 out of 5 for hardness (for a HOPA.) although there were quite a few “3s”. I really appreciated them as usually in HOPAs I find puzzles far too easy. I loved the hunter and the house one
Plot was a bit weird, it’s your sister that you are helping. Humans turned into wolves and you have to return them into humans again. It’s not very involved/updated like a lot of games by elephant but I quite like that.
So I wouldn’t recommend this game for beginners, but for those that like a challenge. So if you like that the gameplay is difficult by having to have a good memory and the map isn’t that helpful in helping you to decide what to do next. And don’t mind hard puzzles (you can skip them) then I do recommend this game.
TIME - It must have taken me at least 8 hrs (advanced no skipping) and wouldn’t be surprised if it was much longer. So you get a lot of very good gameplay for your money.
overall a B+ maybe an A- game (going back to old areas in some chapters, prefer it a bit more contained each chapter brings the score down for me)