I loved Rescue Team 3, for me it is the best by far of the rescue team games. Edgy artwork, great story and characters. But apparently a lot of people didn't like the "bad guy" concept in it so the devs have opted to produce a new game with no story line or characters at all. There isn't any tutorial, but it's not difficult to work out what to do even if you haven't played one of these games before. Strategy plays a part in getting gold time so it is holding my interest enough for me to buy it. However, and this is my biggest gripe with all the rescue team games, the hot spots are just not crisp enough or whatever the correct word is! You can click right on the object you want when it lights up and it doesn't "take" and you have to click again. Really annoying. I also miss the concept of sending the rescued workers into a building to boost production, another feature of RT3 I really liked. As I said it is a good enough game to hold my interest but definitely lacking in key areas for me. Bring back Margo, Hector and John, they made me laugh!
I recommend this game!
+6points
12of18voted this as helpful.
Green City: Go South
Feel summer blossom as you develop the infrastructure of lush coastal lands. Build a flourishing Green City in the middle of the ocean!
Favorite Genre(s):Arcade & Action, Strategy, Time Management
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
At last, a non HOG that's a bit different from the usual building games on offer. There is a lot of actual strategy in this, and no time limit for those who hate timed games. I didn't have any issues with the tutorial levels. It's pretty clear what your goals are, and I haven't previously played or trialled any Green City games. Now achieving those goals is a different matter. Judging from my own experience so far (level 26), and the number of "help for level X" threads in the forums, the difficulty level is set just a bit too high. However, the good part is that you can quit in the middle of the level if you're suffering from brain-fade, and it'll still all be there when you log in again, Graphics are generally good, but often a building can almost obscure the one behind it and it's sometimes hard to bring up the building or function that you want because of this. It looks like a long game, so you get your money's worth. I may go back and try the earlier ones.
I bought this game because I'm hard up for new non-HO games. I passed on the first one and probably should have passed on this as well. My comments on why I don't think much of the game: The music is just annoying, although the sound effects are good. I hate the levels where you have to fight off the monsters. I'm not sure why I kept failing these levels so had to change the difficulty mode, whereas I had no difficulty with the more normal levels. I'm still missing access to bonus levels and I have no clue why or what I have to do to get it. I've found the puzzle pieces. The cut scenes feature some of the WORST. POETRY.EVER. The tasks don't seem well weighted - sometimes you find yourself with far too much of one resource but needing a ludicrously large amount of something else just to do one thing (eg 18 pieces of wood for a pothole, when you can only get 3 at a time from the workshop). So you just sit there collecting wood with nothing else going on. Boring. I hate the thieves too. I know a lot of fishies like them but to me they're just annoying and pointless. Speaking of annoying and pointless, Hera appears every so often and screeches. You can easily click on her to make her go away, so again - annoying and pointless. The ad for the first game is also annoying. Seriously, I am thinking of cancelling my membership if this is the best Big Fish can do for us non-HO fans.
This game is better than World Mosaics, but I do miss the WM storylines a bit. (I still laugh at the one where the guy gets barfed up by the dinosaur) Fantasy Mosaics doesn't waste time starting off with simple puzzles designed for people with water on the brain, but cuts right to the chase and get you thinking. I love how it automatically fills up the line with blanks when there are no more squares to select, and it tells you when you have filled in a group of squares correctly even if it's in the middle of a line. It makes solving the puzzles more of a logical progression rather than just guessing and hoping. Bit of a downside for me - the mouse selections are too hairtrigger and I often find myself selecting or rejecting squares that I had no intention of clicking on. This can often result in too many errors and shutting down the individual game so that I have to start again. Music IS boring but not as dreadful as some of the WM tunes.
Same gameplay as Youda Sushi Chef: prepare sushi dishes for your diners as they order and send them out on a conveyor belt. I agree with pennmom36 that I liked the graphics better in the first one, but there isn't anything really wrong with the graphics in this. I love the music in this one. There isn't much of a storyline but the first one didn't have much of one either, just earn points to upgrade your restaurant as you progress. There are three tasks on each level which is a nice touch; you have to play each level at least three times to get the bonuses. It's a little more confusing to navigate to the upgrades than the original, and gameplay is more challenging. Oh, and those mistakes on the conveyor belt that look like turds? Wonder no more...they ARE turds. Not sure I would eat at any restaurant that sends these around on its conveyor belt, but hey, we're in game land here!
Favorite Genre(s):Arcade & Action, Strategy, Time Management
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
2/ 5
It was different and challenging. I haven't played previous Clutter games, or if I did I have forgotten about them, so I don't know why it keeps telling us about Leon and Ana being missing. Nor do I really care. I can also do without the pompous pronouncements by the game creator who seems to take himself waaay too seriously. There are lots of different types of puzzles. Apparently the Slider puzzles are popular. They didn't do it for me. The Lights Out puzzles are unpopular according to the creator but he obviously decided to put them in regardless. I didn't like them either. The game menu is confusing, but not to the point that it need induce a meltdown. I enjoyed the straight clutter puzzles the most.
Favorite Genre(s):Arcade & Action, Strategy, Time Management
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
I like this game, you can drop in on it whenever you feel like it and have a bit of a play, then come back later and at least all your workers won't be dead as in the Virtual Villager games (at least, I hope they're not all dead, I'd better check!). The tutorial is rather vague in a lot of areas; I don't like to be spoon fed but I would have thought they could have done better in this aspect. And I must have missed part of the storyline; they went down in a plane crash, but they have a jeep and can drive into town to get supplies and come back to camp? So are they lost, or not lost? Love the minigame in the mine, it is a challenging match 3, although I'm not sure what the hammer does. For those who are puzzled about catching the fish, you have to click repeatedly with the mouse to keep the bars in between the two markers until the little fish reaches the right hand side. Again, the instructions could have made it clearer. When you get the kitchen up and running you should be able to resolve the food issues by cooking and using various items. I don't find the gameplay slow; I find it quite busy. Like a lot of games it starts slowly to ease you into it, then the pace picks up. Once you have a few tents and grills going, you also need to collect the water, send the jeep off for supplies, organise the cooking, do a bit of fishing, send the workers out foraging or mining, and use the ore from the mine for gold. I think it's good fun. Although I can't play it for hours at a stretch, time does tend to get away from me when I'm managing all the tasks! Be prepared to really pay attention to the tutorials/ instructions, and to have to think through a few things to find the solutions. Happy gaming!
Help Flavius expand the Roman Empire! Haggle with shopkeepers, collect supplies, build bridges and more in this exciting time- and resource-management adventure!
Favorite Genre(s):Arcade & Action, Strategy, Time Management
Fun Factor
1/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
3/ 5
Like other another reviewer I was annoyed at the complete lack of apostrophes. If English isn't the developers' native tongue, why the heck can't they have the language checked before releasing the game? How hard is that? That gripe aside, I was bored with this game after five minutes. It may be challenging to get three stars on some levels, but that didn't make it any less boring. Let's face it, it's just same old, same old. Can't chain the actions, the workers were slow, and the goals unclear. The constant cry of "I'm already on the road!" is really annoying. OK, you can turn it off, but I don't want to turn off sounds on my games, I find the music and sound effects all part of the experience. And this experience was, for me, not one I care to prolong.
Favorite Genre(s):Arcade & Action, Strategy, Time Management
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
3/ 5
I'm not sure what some other reviewers mean by "too slow", I found it keeps you pretty busy clicking. I hope it doesn't get as frantic as the Diner Dash games, which I am sorry to say I loathe with a passion. The basic story line is a bit ho-hum. Why is it always the grandparents' bakery or farm that is in trouble, can someone tell me? It reminds me very much of the original Cake Mania. They've dressed it up a bit by creating the bakery on a zeppelin and the main character, Fay, picks up Reid, a mechanic, on her travels. In between levels there are two mini games, one is a sort of hidden object where the objects are pretty much hidden in plain sight. However I found this difficult and frustrating because they are tiny and even with my glasses on I couldn't make out some of the objects. The other mini game is lining up the pipes in the machinery, I found this easier to cope with although you are on a time limit. You can skip the mini games if you wish. I like the right-click (well, left-click in my case - I'm a leftie) to send the goods to the frying pan/oven or the customer and I also like the omission of the money collecting bit common in so many of these games. I do agree with others that it would be better if you could use the toppings more than once without having to go back and pick them up again. Nice stylish pastel-coloured graphics and the music is not too bad. So far I have completed the trial and I will consider using a credit on it.
Favorite Genre(s):Arcade & Action, Strategy, Time Management
Fun Factor
3/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
5/ 5
Storyline
2/ 5
This is a building and resource collecting game with features similar to Roads of Rome, The Timebuilders (Pyramid Rising), Island Tribe, Jack of All Tribes, My Kingdom for the Princess etc. If you haven't played a lot of those games, this game could be worth a look. If you have, then this one probably won't be on your must-have list as it's nothing new. I found the music intrusive and annoying, and when the workers are negotiating with the enemy tribesmen, the latter make noises like a gorilla which has just eaten something which has disagreed with it. The game relied too much on frantic clicking for my taste. There was also too much story in between levels, none of it particularly rivetting; man washed up on an island helps out the villagers, warring tribes, captured princess and so on. I found it challenging to beat the timer on each level and I'm giving it three stars for the challenge and the reasonably crisp graphics. It's not for me, but others may like it.