I think I own all of the Dark Parables. I buy the Collector's editions for the guide and for the extras. I like to see where the collectibles were that I missed; I like to test myself with the HO's to improve my timing. Neither of those options were in this game's extras. For the overall game, the puzzles repeated - jump over items in a design to leave one item at the end & have a 3x3 set of images where you need to match the images each direction. The "villains" were obvious and the hero less so, the artwork made all females look too much alike (face shape and coloring mostly). So, the moral of the story is, don't bother buying the CE on this one. This is the weakest of the series so far.
I liked that there were three times to go to a room and that you did something different each time. You earn money to fix up the rooms and decorate the outside - painting, gardens, etc., but when you do all the upgrades, it then just keeps sending you back to the same rooms to find the same things. It says there is an update but I couldn't find it. It's like being caught in a continuous loop. Too bad, as the rooms were fun up to this point with some tricky things to find but there were also ways to get "hints" without using an official hint. Vaguely similar to a Gardenscape-type game. I didn't find the housekeeper quite as annoying as some reviewers but I agree her comments were very repetitive. Do a test first.
I usually don't write a review on a trial of a game but there are so few reviews, I wanted to comment. This is similar in some ways to Bookworm but with less plot. Find connecting letters, sometimes using wildcards (*), to form words. More points for longer words, of course. I could not figure out if there was a plot or not other than help the bunny by finding words. No option for an untimed game and no way to mix up letters when you have too many vowels or too many consonants in an area and cannot make words. I like word games but this isn't a keeper for me.
I was playing along, and I admit I interrupted to play other games, but I had no difficulty getting back into it. The map is useful with layers of locations. I didn't skip any puzzles, but I did use hints at times. Unfortunately, for some reason I got bored about 2/3 through and just went for ending it so somehow the fun left me. I did like that the "great warrior" was a female. It was just not to my taste.
I've always thought the Templars were a shadowy area, but here there are other Shadows. Who do you trust? How does someone always know where you are? I skipped a couple of games, which I don't usually do, but I just wanted to go on with the game and not get bogged down with a puzzle that didn't seem to have relevance to the plot. What you searched for in the HO's ended up with something you actually needed, not always true in games I've played lately.. The music was a bit different and I actually didn't mind the artwork, although don't expect perfect lipsyncing, as that isn't there. I think this is a try it for yourself game.
Just tested this. It's cute. You use monkey Rikki to pick up fruit orders to save the fruit stand now competing against a new mega store. You are improving the store, adding orchards, paying the mortgage, etc. You need to plan ahead to get exact orders or fill two orders at once, or you can just go with the flow. There are power ups and larger fruit bags to improve collection. Obviously, new fruits increase complexity. It's a nice time waster.
It started out fine but somehow the story got boring for me - brother-in-law calls you. He wants to bring back your sister who died tragically and no one in the town helped him. The evil isn't quite evil enough and of course you help him rid himself of evil. Your sister is not saved but the townsfolk are. HOs were slightly frustrating but interesting. First you find things in a location and later you have to put them back. Map was invaluable as there is a lot of back and forth.
You answer a distress call to another world, typical so far, but there are multiple characters to interact with, not just human. Can you save all the people of Corra? Some puzzles were easy, some not. I thought the artwork and music were appropriate. The bonus game seemed a bit short but it was good background. I like the bonus area where you can redo the HOP's, puzzles, etc., I was reminded why I don't play bubble poppers, as it seemed never to end. I only had a problem with one souvenir as it was off the screen completely. I found the rest of them.
I liked the artwork and the twist on the sister saving her brothers who have been turned into swans. The villain was obvious, at least to me, so not much of a mystery to that. I wanted to restart a couple of the puzzles and could find no way to do so, thus I skipped the puzzle - not standard for me. I played on the easy level but without the guide. There were multiple helpers along the way, so that was a bit different and I didn't find them too cutesy. Thank you for the map as there was a lot of back and forth.
After reading other reviews I wasn't sure, so I played the demo. This is based on the demo only. I took the very casual level so no timer! I play to relax not to be stressed. The story is very slow as you have to solve multiple clutter-type searches to get the next part of the plot. Standard fantasy plot, the evil x takes over the kingdom (with a robot army) and poisons the tree that is the center of the forest. After the demo I hadn't yet received information about the tree that was in the description of the game. True, you have the same items over and over, but that can be helpful after you figure out the configuration of the handle of different tools, etc. Has the sliding puzzles from clutter, as well and you can clear out gemstones in the clutter screens. One quirk was a puzzle where you had to match two OR three but it responded when you had the right number. A time waster, but OK.