Find the festivalgoer abducted by the gargoyles of Notre Dame and uncover the cathedral’s dark past in this reimagining of the Victor Hugo’s classic tale.
Favorite Genre(s):Hidden Object, Card & Board, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
What a great entertaining game in the wonderful setting of Paris and Notre Dame Cathedral and a fantastic sequel to the first 9: The Dark Side, which I also enjoyed immensely.
Beautiful graphics, wonderfully drawn. The music score fits the setting perfectly. This is a take on Victor Hugo's well known story and the usual suspects are there - Quasimodo, Esmeralda and lots of gargoyles.
You even get an adorable companion Gargoyle of your own to help you out, called Gladriel. Her speech reminded me of Yoda and she has such humerous remarks that I found myself clicking on her even when I didn't need her just to hear what she would come out with.
The teleport/jump to map is extremely helpful and shows your objectives (even if it wasn't always 100% accurate).
Favorite Genre(s):Hidden Object, Card & Board, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
I remembered in detail playing the first one, Witch's Prison, once I started on this sequel and it all came flooding back. I remember I loved that one and I also loved this one.
For an SE, it is a long, absorbing game with (for me, at least) an interesting storyline and some great puzzles that actually make you use your brain. The ending ensures that there will be a third.
It should be noted that this game is not listed as a Hidden Object Game, but as an Adventure game. It is, in fact, Adventure Lite/Puzzles. There is only one hidden object scene which appears more as tongue-in-cheek humour rather than anything else. Gamers who love their hidden object scenes will be disappointed. The puzzles are challenging, on the whole. Some more so than others. The humour throughout was much appreciated, thank you developers.
If you wish to give your brain a workout (all in about 7 to 8 hours), then I'd thoroughly recommend it. This is not a 'hold-you-by-the-hand' walk in the park which, for me, made a very nice change from the norm.
Favorite Genre(s):Hidden Object, Card & Board, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
Having played all of the other Build-a-lot games, and thoroughly enjoyed them all, I left this one until last. I simply wasn't certain that I'd enjoy a game all about 'green, clean energy'.
Whilst this game is based on the same gaming engine as the others, it does play somewhat differently and I'm finding this much more of a challenge than the others. On some levels there is a lot of quick thinking and tweaking to do just to pass the level.
As well as workers, you also need technicians to make your houses more energy saving friendly. You will need a workshop to train the former as well as a tech centre for the latter. In addition, you will need wind turbines, solar systems and other clean energy sources to collect enough energy to keep your town going. If you don't, it's 'Goodnight Vienna'. The whole town loses power, during which time you don't collect any rent at all, neither can you sell houses.
Not only do the usual buildings weigh heavily against your overall 'Appeal', but so do the wind turbines and other solar energy devices. This makes reaching a certain 'Appeal' target a real challenge (two turbines, a recycling centre and the tech centre cost me -90 Appeal).
Once I got my head around how to play this complex Build-a-lot, I started to enjoy it a lot. If you want a builder that's got loads going on and is very challenging, this is it!
Favorite Genre(s):Hidden Object, Card & Board, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I don't know how I missed this Elizabethan Era game in this fantastic series of resource management games for so long.
Being from England, I loved the theme of the game, set during the reign of Queen Elizabeth I in the 1500s. I found it charming and a challenge in the later levels. Can you play timed mode and complete a level on Expert first time, every time? I couldn't, but that's the fun part - you plan ahead, work out your best strategy, even before starting a new level, and try to finish that level faster every time.
The Elizabethan language and little facts such as the money actually being in Pounds Sterling rather than Dollars made such a difference.
One of the best in this top notch building game series.
Favorite Genre(s):Hidden Object, Card & Board, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
This is another fantastic addition to the Build-a-lot series. This time you are visiting European countries with a view to helping out the citizens of various fictional cities. As ever, these games start tame, as has been mentioned, but become progressively harder from level 31 onwards.
Some are so challenging you will probably have to play them several times, planning and strategising even before you begin a level. Can you complete all requirements on Expert? You can also play the casual un-timed mode. As ever, in the later levels more objectives will be thrown at you almost at the last minute. It's tough indeed, but a long fun game well worth the price.
The graphics are excellent and the developers have tried to match music befitting to each country (not sure they always got this right), meaning you are not listening to the same melody through all 45 levels.
Great game for a day when you can lock the door and forget about doing anything else until you're through.
When your daughter, Emily, is taken over by a mysterious force, you must travel to the Nightmare Realm to search for a cure. But nothing could have prepared you for what you find there…
Favorite Genre(s):Hidden Object, Card & Board, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
This is my first game from these developers. Not having played the first Nightmare Realm, it was quite confusing to understand exactly what was going on at first and I found the gameplay different from what I was used to.
However, once I got to the cells I began to 'get it' and I found it extremely enjoyable. The puzzles are ones I have not seen before and they are challenging. The few H0S (only 4 in the main game - 21 puzzles) are extremely well done, very interactive and even contain interactive puzzles. The graphics are beautiful and reminiscent of the Myst games. The Hint button is extremely helpful. However, some gamers may find the puzzle Skip button slow to refill.
The map is different and instead of a journal there are cards that tell you about progress. You collect origami animals and objects throughout which fill up character cards that give you information about the people you meet along the way.
The bonus is beautifully bright and colourful and brings the story together. In the bonus every H0S has interactive objects to be found.
This developer also cares about what we think as they are inviting comments in a thread they have created in the game forum on this site.
Since I'm interested in how it all began, I'll play the first one now. I'd recommend to play them in the right order to fully understand what is going on.
If you like games by E.R.S and enjoy the Alpine scenes, snow blizzards and ice sculptures, then you'll probably love this game. The bunny -eared developer bought the Phantasmat licence from the previous game studio and stamped their own, by now well known to most of us, format all over it. Once you have played a number of E.R.S games you'll know what to expect next time. The ending of the main game gave a good clue that there will be a sequel to this one. Unless they seriously begin stepping up their efforts to include a teleport map, achievements, collectibles and the like I'd say don't bother.
The game isn't bad. I enjoyed parts of it, but the puzzles are so easy that I didn't feel challenged and found myself thinking: "It surely can't be that simple!" It was. The music is the same old, same old on a loop, the H0S become more of a junkpile as time goes on and the very odd accents are beginning to irritate in these games.
Whilst the game has no permanently available map, there are 2 or 3 location maps pinned to walls in different scenes. The Task/Objective button is a nice touch, as is being able to see the percentage of game completed. I counted 17 H0S and 16 Puzzles in the main game and 6 H0S and 5 Puzzles in the bonus.
If you love the bunny developer, then I'd still say you'll enjoy it.
Usually, when I see "Christmas" in the title of a game I run 10 miles in the opposite direction, but this game drew me in straightaway. It is a veritable feast; and explosion of colours so beautifully crisp that the game is almost 3D. I caught myself just looking around at the wonderful rendition of this game.
The Nutcracker Suite plays intermittently, but is not on a loop so as to end up getting on your nerves. There are long stretches with no sound at all, meaning you can concentrate on what you are doing.
As ever with these developers, you have 'helpers' and quite a lot of them too. They make for an interesting diversion and provide some chuckles along the way. The map (which is a teleport map) is a work of art in itself with a candle that burns so realistically you'd be mistaken for thinking it's real. Thumbnails show you photos of the varying locations and there is no lag between jumps. The story is charming, but not too saccharine sweet.
There are achievements and collectibles to pick up (always a welcome treat) and the bonus material is available from the start. The main game has 13 H0S which are clearly defined (not junkpile) and 14 puzzles; the bonus 4 each of H0S and puzzles.
This game is a total joy and one to play again, and not just at this time of year. My favourite game of 2012, hands down. I would highly recommend this gem for all the family.
Favorite Genre(s):Hidden Object, Card & Board, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
5/ 5
I surprised myself by enjoying this game immensely and, even with a decided lack of patience, I listened to all of the conversations. If you do not like a good old fashioned Sherlock Holmes detective story - and I'm not a huge fan of detective shows in general myself - with a lot (and I mean, an awful) lot of dialogue, then turn away now. This, however, pulled me in from the start.
I very much enjoyed Dorian Gray and this is on a par with that game, even though it plays completely differently. There are references to Dorian Gray, which are explained in interviews with the developers in the 'Extras'.
The music is relaxing and different for a change, the voiceovers very well done and I even enjoyed the H0S, some of which have humorous elements to them. Puzzles, I agree, are way too easy. I counted some 13 H0S in the main game and 4 in the bonus; and 17 puzzles main game, 4 in the bonus. I didn't find there to be too much running around. Once you move to a new location, you don't get to go right back to the very beginning. For me a teleportation map was not necessary, therefor, and I hardly looked at the map.
Frankly, I'd rather play another game in this vein than the disappointment that was this year's MCF.
Our favourite evil gnome is back for another adventure and this time he's more wicked than ever.
I really enjoyed this offering from E.R.S. Yes, they are all becoming much of a muchness and they aren't the most difficult games to tax the brain cells, least of all the puzzles. And yet, the voiceovers are always well done, I never mind the music and I enjoy their particular brand of graphics.
This is a good long main game; around 5 hours with a bonus of just under an hour. I counted 16 H0S in the main game, which are divided equally between lists of items to find and silhouette scenes (which are very interactive). Once again, we have more puzzles than H0S - 19 in the main game. The bonus has 4 H0S and 6 puzzles.
The inclusion of the Capuchin monkey (though cute and funny) seems a little pointless, but his presence is explained towards the end of the game.
Definitely another good game from this game studio.