What a Kraken game... sorry, I meant 'What a cracking game!" Beautiful graphics, interactive map, lovely background music and not too many H0S. This is more of an adventure/puzzle and achievements and additional items to collect always add that extra something to the overall enjoyment.
In the main game I counted 11 H0S and 23 puzzles. The bonus had just 3 H0S, but they were wonderfully interactive, and 10 puzzles.
It's a good length too - main game around 5 1/4 hours, bonus around 1 1/4 hours. This is actually one of those games (for me at least) where the bonus is almost better than the main event.
I'd definitely recommend this for a fun half day of entertainment.
I recommend this game!
+26points
26of26voted this as helpful.
Unfinished Tales: Illicit Love Collector's Edition
After the Raven Queen crashes her wedding, Thumbelina must save her prince to reclaim her happy ending!
What a fantastic game by Elephant Studios (again!). I couldn't tear myself away from this and played for about 6 hours straight (both the main game and the bonus).
The story is loosely based on Hans Christian Andersen's Thumbelina (with artistic licence thrown in along the way). The colours are bright and crisp. There are voiceovers, though no lip syncing. You receive awards by achieving certain goals and you collect butterflies along the way. There is a beautiful 'jump to' map showing you your objectives and the in-game hint help is so good that it's difficult to imagine how you might need the strategy guide. Typical Elephant Games, in other words. Just beautifully done.
I loved the bonus play too. It turned the game upside down in a manner that could have been totally off putting, but which actually (in my opinion, anyway) just demonstrated redemption for the baddy in the main game (I won't spoil it!).
One more thing to mention; the game told me at the beginning to turn off the 'special effects' as it may affect play quality. I ignored the advice and my game played perfectly with stunning visuals (this really has to be played with the special effects to fully appreciate it). I had no technical issues with it whatsoever.
This is another game that is more adventure/puzzle rather than H0S. It's much appreciated developers. Highly recommended.
Another very good offering from ERS. This time, it's monkey business set in a mansion you rent a room in.
Yes, none of it makes much sense at all and those heads freaked me out far more than anything Charles Dalimar could ever inflict on me. There's just something about talking heads without bodies that is quite spooky. And what happened to them all? That's anyone's guess as the ending is quite abrupt.
Having said that, it's a typical ERS. The voiceovers are always very well done, background music not annoying, if somewhat repetitive, and the graphics are what we expect from these developers. I counted some 29 puzzles in the main game and 6 in the bonus. There are no H0S at all, which is a major plus for me. I would dearly love to see more pure adventure/puzzle games.
I enjoyed the game and the bonus. For me, the CE was worth it. If you like games by this developer, you are sure to like this one.
This game took me by surprise. It's much more adventure than a HOPA or iHOG. In fact, in the main game there are only 13 H0S scenes, and 4 in the bonus. These are, however, highly interactive and a lot of fun to play.
The game abounds with puzzles; some 34 in the main game and 7 in the bonus. They are not too taxing on the brain, however. The main aspect of the game is adventure, as you travel through magical lands and encounter mythical creatures (no spiders!).
The graphics are beautiful, the colours bright and cheerful, voiceovers very well done with likeable characters and a great story. The bonus play adds to the main game. There are also achievements to collect.
It's a decent length too. The main game took me 5 hours 5 minutes; the bonus 1 hour 15 minutes.
All in all, a lot of fun and a welcome change from the usual.
In my opinion, this is another success for Elephant Games, who, together with Blue Tea, have to be the best developers right now at producing consistently great casual games.
The graphics are clear and bright, the cut scenes very well done (some make you jump a little, which can only be good). Real actors in games is something I always welcome and I enjoyed the interactive elements in the H0S, of which there aren't too many. I counted 15 in the main game and 3 in the bonus chapter.
Having a 'teleport' map is always handy when you're tired of running backwards and forwards. This one tells you what your next objective is in each area and gives you a thumbnail photo of the location. Teleportation is instantaneous - no time lag in waiting for the screen to change. The animal mutations are cute and funny and some are morphs. As well as the ever-cute toad and Elf you have another helper in the form of a fire salamander.
I will say that some of the scenery reminded me a lot of Raincliff. It almost seemed copied from that game, albeit in terms of layout only, not graphics per se.
The Dog Shop, where you cash in your poker chips to buy goodies for Elf, is a nice touch, though ultimately a bit pointless.
I also like the fact that there are four difficulty levels, from easy to fiendish, to ensure gamers of all levels are catered for.
Monks, Templars and a monastery. This is a nice little game that strays from the norm of the usual paranormal dark and eerie. The graphics are well drawn, the music befits the theme and the story is good enough to make you want to continue to the end.
This game should actually be called a light adventure puzzle, not a HOPA. There are no hidden object scenes here. I counted 19 puzzles, some of which are easy and some a little more challenging; but all perfectly solvable. The whole game is rather easy. All items are simple to spot, there's hardly any running around or the need to concentrate too hard to know where to go and what to do next. This lets it down a bit for me and is probably the reason why this game can be played in around 3 hours 20 minutes.
The other let down is the incessant dialogue, which is lengthy and out of balance given the length of the game. I actually wanted to turn the monks off towards the end.
Other than that, a very nice relaxing few hours' gaming.
As darkness falls, strange dreams from the past haunt Dianne. Help her uncover the hidden secret that lies within her dreams and unravel a love story that’s lost within time.
This game is not for people who have never played Hidden Object Games before. It has no tutorial, journal, map or labelling of the Inventory items and practically no help at all throughout. It is frustrating even for an experienced player to know what to do next at times, which just makes the game tedious and no fun at all.
There are H0S aplenty, often 2 or 3 on the screen at the same time. They lead into the type of further H0S in a ring around the item where you need to find more objects to repair something.
Non H0S scenes, where you find useful items, do not close after said item has been found, so you are left to click around to see if anything else may be of use. Graphics are so-so and there is no voiceover or proper story. It's mainly told in a series of drawings. The music is a drone and repeats endlessly.
When I accidentally clicked out of a H0S and it disappeared, meaning I would have had to start from scratch, I put the game in the trash.
I'm sorry that I wasted a PCC on this, but life is just too short for this tedium.
I wasn't sure if I would like this game as the subject matter of Houdini isn't really my thing, but I'm glad I persevered because it did grow on me.
Graphics and music are good, as is the storyline. The puzzles are not the most challenging, but entertaining enough. I counted 20 H0S scenes in the main game. They are divided equally between the usual list of items and 'association' H0S which I've never seen before. Some of these items were somewhat obscure, such as a clothes button and a power cord. OK, I get the button/cord but I was looking for a needle and thread or a garment for that button.
The game isn't the longest. I actually enjoyed the bonus chapter more than the main game, but that's rather short too.
I'm not sure it's worth paying the extra for this one, but I did have fun with it for about 5 hours all in.
I had forgotten what a highly addictive little gem of a game this is. It bridges the Match 3 and Time Management genres perfectly, with a good dollop of strategising thrown in.
There is an awful lot going on here. You match a certain number of ingredients to cook each dish (there are 5 restaurants with 9 delicious looking recipes in each, which you buy with tokens earned through the M3 part of the game). Your customers are many and varied, with different personalities and levels of patience. Elvis makes an appearance and the German body builder is particularly funny. Keep him happy and he says "Das ist gut", make him mad and I can't print what I think he says.
There are bonus targets for each day and cooking competitions that earn you extra tokens. Strategise well to upgrade your equipment and produce and buy new recipes, treats and songs to keep your customers happy. Get the strategy wrong and no matter how well you match 3 you won't progress.
This is a long game which becomes a real challenge in the later stages and is a lot of fun for all the family.
It comes to something when you cancel your social plans in order to stay in and play a game, but that's precisely what has happened to me. Once I started, I couldn't stop.
This game is, in my opinion, the best Dark Parables yet. There is so much to explore and do. Each scene is a treat to behold with rich, vibrant colours. The FROGs are beautifully drawn and items not too difficult to find. Voiceovers and cut scenes, again, are masterfully executed.
Blue Tea Games has to be among the best developers right now of this game genre.
I can't find a single thing to complain about. It is a visual treat from start to finish, and one that will give you many hours of enjoyment.