Though not as engrossing as "Lights, Cameras, Curses," 'Resorting to Danger" is an excellent Drew Dossier game. Much more formidable in its mini-game format than "Lights," "Resorting to Danger" is a little less believable than "Lights" is.
The "Greek Gods" portion of the game was of particular interest to me, as I've always been a fan of Greek mythology.
This Dossier Series is "off the beaten track" Nancy Drew. Totally different from the usual "look around and pick up clues" format, the Dossier Series has the player using two implements in a room that will go together to keep the game going. And....throw away your walkthroughs! You won't need them with the Dossier Series. Although there are some maddening areas where things get a bit difficult, all can be solved without having to resort to outside help.
I only wish that the developers would work further on this series and bring us about 25 more Dossiers! I'm now playing the only other Dossier game available in the Drew Series, "Resorting to Danger," and it, too, is a gem! I can't say enough about this marvelous part of the Nancy Drew persona!
Here is a true thinking person's game! I thought it started slowly, but it accelerated very quickly. I was impressed with the graphics (Cleopatra looked ravishing!) and the story was cohesive, if just a bit simplistic. There are many documents to decipher, and codes to break,in Greek.)There are war machines to repair and use and ingenious means of transportation. There are many concoctions to brew and many obstacles to overcome in certain circumstances.
With no HOs to irritate the player, this is a perfect venue for someone looking for suspense, beauty, engrossing fantasy, and challenge. It's one of the better games I've played.
You know, I'd buy 50 more Big Fish Games if theyd only get the developers to remove those maddening HOs!
This was an out and out fun game, what with Nancy Drew teaming up with Joe Hardy to solve this most interesting mystery.
While not on the same lofty level as "Phantom of Venice," "Ransom of the Seven Ships," or "Curse of Blackmoor Manor," nevertheless, the gameplay was on a high level with excellent graphics, puzzles that were all game-related (I hope the developers are reading this!) and not just thrown in as they were in that remarkable fiasco, "Shadow at the Water's Edge," and excellent character interplay.
The story was good and very easy to follow, and the so-called "puzzles" were nothing more than "game-related mysteries": "How do I solve this problem so that I can move on deeper into the mystery. And that's the way it should be!
This was just a delightful game, full of deceptive, brain-teasing riddles that were game-linked, and that's what I liked about this game.
The plot was excellent; the storyline was right on target, and you really didn't get lost or "fouled up" in this one even though this game was replete with hidden passageways, secret coves, secret messages and more.
I heartily recommend this game to all. It was so engrossing and so interesting. Sometimes I think the earlier Drew games are the best!
Unlike "Shadow at the Water's Edge" which I finished very laboriously, "Message in a Haunted Mansion" was a masterpiece! Instead of big, cumbersome puzzles to solve that have NOTHING to do with the story plot, this gem of a game featured riddles and puzzles that were integral to the game. They were tied directly to the plot. I just wish that the new crew of "Nancy techs" could model their future games after this one and not such games as "Shadow," which, to me was a time waster. This was DREW AT ITS BEST!
I criticized "Secret of the Old Clock," but that game was like "Blackmoor Manor," or "Ransom of the Seven Ships," or "Crystal Skull" compared with this almost "dead in the water" game. The plot is weak and Nancy is stuck going to classes or taking some sort of origami course or getting loaded down with a multitude of puzzles, many of which are very difficult and take up way too much time, and, to make matters worse, if the puzzles are not completed, one cannot continue with the game. Enough is enough. I cannot recommend this "game."
I thought quite highly of this game and found it to be engrossing, exciting and challenging. Some of the dialogues were too long but they could always be cut short at the player's discretion. This is another game that I would place on the top level with Syberia, Syberia II, Chronicles of Mystery: The Scorpio Ritual, Journey to the Center of the Earth, the Nicole Bonnet Art of Murder Trilogy and the best of the Drew series.
The great Benoit Sokal outdid himself with this masterpiece of a game. It was dazzling and very challenging from beginning to end.
I have very high praise for Mr. Sokal and Big Fish Games. They have made such a brilliant piece of work available to the gaming public. Kudos to both once again.
I rank this game up with Syberia and Syberia II and with the best of the Nancy Drew set.
Unlike the other 9 "Drews" I've played, this one just didn't cut it.
All of the errand running, gas getting, tire fixing, etc, was a bit much for me. It was a downright drag, but I guess that has to be expected. After all, this was just Nancy's first case.