The only object of the game seems to be to collect set numbers of certain tiles, which always bores me. I didn't play many levels so perhaps it gets better later on, but I wasn't interested enough to find out.
A good idea, but with zero instructions I'm puzzling as to why some moves are possible and other aren't. This is game for serious puzzlers - anyone else risks brain fever!
I love most of the Cursed House / Laruaville / Spellarium games - they really push the envelope of match 3 games. The only criticism I have of this one, which I've also found in some others, is that some levels rely too much on creating lightning bonuses to remove a tile that can't be accessed any other way. I particularly like the card solitaire mini games - free cell solitaire is rare, and I do wish they would develop a complete game of this! Keep up the good work
At first this looked like and OK Match 3, but matching 4 or more gives no bonuses, just goes into an "energy meter" which gets almost full but never seems to fill however many larger matches you make - no instructions about it, so I gave up!
Not a game I would play for long at a time, but I've been buying a lot of Collector's editions lately, so have several free game codes to use up. I think it would be less stressful to play without the distracting background of falling rocks!
I love the earlier Laruaville games, but since Laruaville 7 there is no bonus for a match 4, just horizontal or vertical row clearers for a match 5. The Spellarium series by the same developers has the original bonuses, so they are the ones I buy now.
I have to agree with the other reviews, but I did decide the Duel game was worth a free game coupon - once I worked out what the number of available moves meant - one means click on the duel master tiles top right to add one to the layout, 6 means click on one of your 6 tiles and you will be shown available spaces to put it, any other number means their are visible matches, as well as the option to place another tile.
No instructions, but I call myself something of an expert at match 3 so I had a go. Bonuses are unpredictable - a match 4 may give you a bomb, or a vertical line clearer, or a horizontal line clearer. To detonate them you swap them with an adjacent tile, so you have some choice in how you use them. A match 5 gets a rocket which I think removes all tiles of the colour you swap it with. There are a few other things like paint blots and glowing tiles which I haven't quite worked out yet. After a few levels locked tiles appear - you have to make a match with 2 tiles of the same colour as the lock (not the underlying tile) to free them. I was still trying to get through level 12 in limited moves mode when the hour trial ended, and I used a free code to keep on trying.
Favorite Genre(s):Card & Board, Hidden Object, Mahjong, Match 3
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Up to level 63 the difficulty level is just right for me - power ups often appear in the nick of time. But here's where I always get sucked into the planet! The replay map only goes up to level 60 so that's where you have to restart, but every attempt works out differently, though with the same ending for me so far.
Don't know if anyone's already mentioned this, or if anyone will read this review for an old game, but if you press play again after reaching the end of the game as shown in the walkthrough, there is more. Not a very long extra, but tricky as hints only work in HO scenes. Stan is finally rescued, body and soul, and the curse on the manor is lifted.