At the moment I'm more into Match 3 than story games, but was curious to try this after reading the two star review. Based on about 40 minutes play: The graphics are fine on my computer - very detailed and attractive Japanese scenes. The hint fills quickly - good for casual players like me. The HO scenes are interactive - the first one was silhouettes, with some thought neded, and the next was a simpler list of items. The collectibles are origamis. I rarely buy collector's editions as I prefer Big Fish walkthroughs and it's not usually worth paying double just for a bonus chapter, so I will wait for the standard edition.
It seems you have to do things in the right order - in the level placing toys on silhouettes not only is it confusing that the silhouettes overlap, if you place a toy which partly covers another one first, the one which is partly underneath will not stick there, even when the hint is showing that this is where it should go, and you can get no further in the game
First, the game may seem simple to you, but as you proceed from one level or stage to another you have to contrive intricate ways of handling the situation.
I think my title says it all, I'd just like to mention my favourite games of this type of match 3 - Villa Banana, Oriental Dreams, Hexus, Claws and Feathers.
QG1 has been a favourite of mine since it came out. Wasn't sure I liked the new version at first, as it is certainly more difficult. Got completely stuck on level 30 until I realised the way to do it is to create a horizontal arrow, lower it to the gem level using hummingbirds ,and trigger it with a hummingbird. Good variety of boards and goals, nice variation of tiles - love the canaries, altogether a game which grows on you! Something you may like to try for fun - I accidentally placed a pond in a pathway, one visitor walked straight through it, but the next one froze after walking through it, except that his feet seem to shiver from time to time. All other visitors then avoided the area until I reinstated the path.
A mix of match 3 above fixed or gold tiles, and match 3 next to jewels. A bit hard on the eyes, but played untimed you can choose various strategies with the quite unusual power ups - take out one critter, swap any two critters, shuffle if you get really stuck, and one which appears on the board and when matched takes out all of that kind of creature. Plus match 3 silver blues to take out a horizontal or vertical line.
I don't usually go for this kind of game, except as a minigame in a HO adventure, but I found myself going back to the demo again and again until I was hooked! At first I thought it rather bland, but it does get more colourful. There's no storyline that I noticed, but every 25th level - there are 150 in all - is a revolving one, after which the appearance of the puzzles changes, and I kept wanting to see what came next: collage, patchwork, enamel, pietra dura, etc. Once the game is completed you can replay any level from the map, which shows snapshots to help you choose. A couple of things stopped me giving 5 stars - it would be much easier if the pieces stuck to the mouse until you click to place them, it's tiring having to hold the button down as you move them around looking for the right place, and as soon as a picture is completed strands of ivy grow over it; a pretty effect but it would be nice to have chance to admire the finished picture without having to hold on to the last piece.
One of the first games I ever bought, and even though I now also have Rainbow Webs 2 and 3, as well as many other games of all sorts, this still stands up well as a beautiful little game to play at bedtime. The backgrounds are enchanting, and the way the colour comes back into the map as you achieve each level is charming. Later versions have varied webs and a few minigames, but in some ways this is still my Number One.
Based on 35 minutes play: The introduction, which I thought was quite an original storyline, and the characters are cartoony, but the backgrounds to the game are sharp and detailed - very pretty. The game itself is simple, make matches to remove background tiles while lowering objects to the bottom of the board. No challenge, at least in the levels I played, unless played timed which I never do. Match 4 to get a 3 by 3 square bomb, match 5 to get lightning which takes out an entire row. Any match goes towards filling an amulet which seems to take out random tiles, including the ones you need. Other powerups appear automatically as you go along. Not for me, but try it for yourself!
I love all the rainbow web games, it really is an idea to be found nowhere else as far as I know, and each one breaks new ground. Anyone who had a spirograph toy will be fascinated by the new spiral designs, but there are all sorts of other levels too. At last there is a hammer to use if you get really stuck. I don't like to admit defeat but sometimes it's good to be able to. Love the cavern too - animated bats and the reaction of the evil spider king when you clear a mirror.