Favorite Genre(s):Word, Adventure, Time Management, Marble Popper, Match 3, Mahjong
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
I played the full demo of Squids. I found it very unsatisfying and I kept wondering, "What's the point of this?" I think this game tries to be too many things: cute but also complicated, with arcade style battles that also feature RPG-style inventory upgrades. You have a team of underwater characters that alternate turns. There are too many wordy dialogues between these characters which were presumably supposed to be funny and get you interested in the characters, but which I found utterly boring and annoying. I didn't like having to deal with all the characters and their endless turns and would rather just be a single player. There is some sort of plot that keeps referring to the hordes of black ooze (I guess that symbolizes oil slicks), but there isn't much of an explanation and I wasn't interested anyway. You move your characters by pulling their tentacles and sling-shotting them around. This is also how they attack enemies. I found it a pretty boring way of moving around. There wasn't much explanation of how to pick up rewards and get the characters to do things, and I just didn't find any of the cutesiness of this game engaging at all. Making the upgrades and weapons RPG-style complicated didn't help. The "battles" between your squids and ooze-covered crabs just go on and on as you push each other around in various underwater scenes. I got really, really bored with this game even in the space of the demo time. I only played the full demo to give it a chance to get better. It did not. For a much more entertaining, more original underwater adventure, I would suggest Glow Fish.
I hardly ever review games based on the demo, but by the time the demo was over on this one, I felt like I had wandered around and around and done absolutely nothing. This game has gorgeous graphics, 360 degree navigation and what is intended to be an immersive, RPG style of gameplay. Personally, I do not enjoy RPGs. I find them too talky, overly complicated, and annoyingly tedious. This game has all those traits plus one of my biggest complaints about RPGs, the convoluted inventory and menu. Please, I don't want another life to manage, I just want to play a game. You must choose an avatar and an astrological sign, which will influence whether or not you will have a good or bad day as you are playing. I hate that. Then there is your character, who is always talking as you wander around. He talks too fast, I hated his voice, and I couldn't figure out anything I was supposed to do in spite of the constant monologue. I had no idea what to do with the puzzles. I spent more time standing around looking at the water and the sky and other scenery. To me, there was no intuitiveness to this game. It's a large file game that isn't worth any of the space it takes. I'm always looking for fun, relaxation and interest in a game. I have tiny file little word games that provide far more satisfying gameplay than this clunker, in spite of how beautiful it is. My advice is definitely try the demo to see if it is your style or not.
This game is pure cute, whimsical fun. I enjoyed the little characters (especially the dog) and I loved the relaxing garden. The butler is funny and endearing as he fusses about the garden. Your character is cleaning out an inherited house to sell the objects to finance restoring the garden. My only complaint about the game at all is how often the hidden object scenes are repeated, but that is the nature of them all being within the same house. You have the option of playing untimed, but you make more money if you play the timed version. I am playing this game for the second time and enjoying it just as much as the first time. I like Gardenscapes much better than Farmscapes, although that one is fun, too.
Match 3 games are one of my favorite genres. Since they are all basically the same, they need some spark and flash to be fun and keep you interested. I guess some people would call Cradle of Rome "challenging." Anytime someone calls a game "challenging," I run for the hills. To me "challenging" is a synonym for "frustrating." One of my biggest complaints about Match 3 games is taking too long for powerups to recharge. On this game, it takes forever, and you only earn one predetermined type of powerup per level. This is one of those games that you feel was developed by sadists who are laughing as the game works against you. I resent having to play the same boring levels over and over as time repeatedly runs out, trying to earn paltry amounts of resources to buy tiny little buildings. This game has dinky, outdated graphics. I have always been interested in ancient Rome, but this game doesn't have enough substance to engage me on that score, either. I always like to finish a game even when I know I'm never going to want to play it again, but this one is really a struggle. It is sooooooooo booooooooooooooring.
Favorite Genre(s):Word, Adventure, Time Management, Hidden Object, Marble Popper, Match 3, Mahjong
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
I wish there were a LOT more games like this, considering how many reheated fairy tales and lame horror stories there are. The supposedly "dark" or "ghoulish" stories don't offend me, they are just not what I enjoy to relax or have fun. If you like wandering around in cobwebby asylums finding corpses, fine. Personally, I found this gentle game to be much more relevant to real emotions, if not real life. This game is such a wonderful place to go. The story is touching, if improbable, without being romance novel stupid. The graphics of a beautiful seaside location are lovely and colorful, and the music is just as lovely and evocative. I liked the HOs and even enjoyed most of the mini games, and I am not a big fan of most mini games. The game is too short, but to me, that's a lot better than the games that drag on and on where you can't even remember what the purpose is anymore and you just wish it was over. I never lost track of this nostalgic story and I enjoyed every minute of it.
Favorite Genre(s):Word, Adventure, Time Management, Marble Popper, Match 3, Mahjong
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
I was not a big fan of the first installment of this series, but I demoed them at the same time and purchased them together, so by the time I finished the first game, I was stuck with this one. It is better than the first one but is not that great, either. As another reviewer commented, there is no love story here, so it should not be called "Love Chronicles." The story is a perfunctory fairytale that is not very engaging and gets more and more dull as the game progresses. As the title of my review indicates, I began to lose track of who my character was and why I should care about rescuing anybody. I did not like the mini games; I found them illogical and tedious, and I usually skipped them. The HO scenes were okay. I liked the graphics and the music, but not enough to wholeheartedly recommend this game. I was glad when it was over.
Favorite Genre(s):Word, Adventure, Time Management, Marble Popper, Match 3, Mahjong
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
I never review games based on the demo, but this game is so awful, I could only stand half an hour of it. I thought I would try it based on the positive reviews; those reviewers must be some of the most patient gamers in the world. All my "virtual person" did was poke around at a snail's pace and pick up trash, which took her 10 times longer than a real person. She also sat staring at her computer "working" and reading emails. That's right, you're staring at your computer watching your little people staring at their computer. I gave up on the game when, after my person got married, the game tried to force me to have them have a baby so that they would be "happier." Hello, I had purposefully chosen two characters who did NOT want to have children, so having babies would NOT make them happier! If you like watching paint dry or your toenails grow, this is the game for you. For an interesting game that is actually fun, look elsewhere.
I don't recommend this game.
-3points
5of13voted this as helpful.
World of Goo
Drag and drop living, squirming, talking globs of goo to build structures, bridges, cannonballs, zeppelins, and giant tongues!
I like different types of puzzle games, but it took me awhile to figure out why I hate this one so much. It's the goo itself. It seemed fun at first, but play it for awhile and see how much "fun" this goo stuff actually is. There's a reason why no one builds anything out of fluctuating, vibrating, gyrating goo balls in real life (if there were such things)-- because it's stupid and pointless. This game seemed creative and fun at first, but after trying to get through some of the game's frustrating levels for awhile, there was no fun factor left. The graphics got old fast, as did the high-pitched, gibbering sound effects. There isn't much payoff for success; your goo balls get sucked into a jar and get sent to Goo Corporation or something where you can build more goo towers if you are so inclined. (Yippee.) I play games to have fun and relax, not to be annoyed. I hate everything about this game.
I have played many games of many types, and Glow Fish is in a class of its own. Playing this game is like being undersea with Glow Fish, his "chums," and the little "friends" he rescues. The graphics are gorgeous, and everything looks luminous and fluid. The character design is very inspired; I especially like all the different forms the "friends" take once they've been converted from enemies. The gameplay is unique and unlike many games, does not involve endless clicking. Some of the levels in this game are very difficult, especially the first time around. There is not a lot of instruction to go by, and I have consulted the blog to figure out how to get through some of the challenges. I have replayed this game more than any other. Sometimes if I am in a part of the game where I've done everything I need to and I'm not threatened by any enemies, I just like to watch Glow Fish swim around with his little friends. This game is fun, challenging, and unique: highly, highly recommended.
Favorite Genre(s):Adventure, Time Management, Marble Popper, Match 3, Mahjong
Fun Factor
1/ 5
Visual/Sound Quality
4/ 5
Storyline
1/ 5
I can't remember if I read any reviews before purchasing this game, but I wish I had read the lowest rated reviews. The only good thing I can say about this game is the graphics are excellent. Obviously, the game looked good at first or I wouldn't have purchased it, but it quickly went downhill. The nonsensical story line goes literally and figuratively all over the place. First of all, I hate back and forth games. I can take a little toing and froing, but this story was so disjointed and poorly conceived that I had a hard time remembering why I was doing anything. There was no logic to anything. The settings and storyline were bizarre to the point of just being ridiculous and stupid. I had to consult the walkthrough many times, partly because nothing made any sense, partly because I wasn't enjoying the game at all and wanted to get it over with as soon as possible. I hated the mini games and ended up skipping them more often than not. This awful game felt like it would never end. (Speaking of the ending, that was bad, too.) I thoroughly hated it.