Favorite Genre(s):Adventure, Time Management, Marble Popper, Match 3, Mahjong
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
This game is OK in some respects. The story tries to be cute ("Princess, have a banana"?!), but it's quite typical and stupid and I just skip it. The graphics are nice and the music is not annoying.
My complaints about this game are many and ultimately make it not that much fun to play. My main frustration is: you can't click ahead. That is so frustrating I want to scream. Add to that another complaint: The workers are too slow. They work too slow and they move too slow. I swear they're in slow motion. So not only are they too slow, but you have to sit there and wait for them to waddle back to their shack before giving them anything else to do. Also, everything takes too many resources and the resources take too long to add up. There are many times when you can't do anything because you don't have enough resources and you're just waiting for them to pile up. So you're just sitting there. And for some reason, a bat flies over every once awhile and you have to madly click on it because your stupid workers are scared of it. I can't recommend this game as it just seems to be one of those games designed more to annoy you than to be fun to play.
Favorite Genre(s):Adventure, Time Management, Marble Popper, Match 3, Mahjong
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
I love the fish, the aquariums, and the music. The HO scenes are very pretty and colorful. I found the story about the student and her grandfather to be really, really dumb and I skip all the dialogue and cut scenes. But at least you can skip them. I have the same frustration with this game that I do with the original Fishdom: boredom with the games you have to play to get to build your aquarium. There is a variety of HO scenes, but they are all repeated over and over, as are the objects that you must find. The objects are also typical ones that are in every game of this type, especially older games: binoculars, hammers, hourglasses, buttons, etc. How many times can you look for stuff like that in the same scenes before it gets boring? For me, not very many. As with the original Fishdom, I would have a lot more fun with this game if it were a building or time management game instead of such a boring Hidden Object game. I recommend this game for the fun part: the little fishies and building the aquariums.
Favorite Genre(s):Adventure, Match 3, Time Management, Marble Popper, Mahjong
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
2/ 5
I love the fish part of the game where you get to pick your fishies, build your aquarium, and watch your little pals swim around. It's very relaxing and fun. But I hate the match 3 part of this game. It's super boring. It needs more powerups and more rewards so that you can go back to playing with your fish, since the fish are the whole point of the game to me. I like match 3s but this isn't a good one. You just sit there trying to get the last few blocks cleared on each level, which is tedious, not fun. I wish this was a time management or building game related to actually doing something with the fish instead of a pokey match 3. I recommend the game for the aquarium aspect alone.
Favorite Genre(s):Adventure, Time Management, Marble Popper, Match 3, Mahjong
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
I liked this game for the most part. The graphics were simpler than some games of this type, but I found them very pretty. The storyline is OK and makes more sense as you go along. I liked the mini games because they were fun and easy. Most areas did not have any music (a drawback for me), but when there was music, I liked it.
What I didn't like about this game: you can't pick up objects or perform any action until you get to that part of the story. Very annoying. The hint/help feature is usually useless, telling you that "there's nothing to do in this area" but not telling where you DO need to go, or saying "there's something to do here, but what?" Gee, thanks for the hint. I had to resort to the walkthrough way more than I should have for such a relatively simple game. I am not patient with these games and I don't like clicking around in the different areas going back and forth just looking for something to do, since there isn't any logical thing to do next. I want a game to unfold logically, and this one often didn't.
However, it was still pleasant and fun, although short. I recommend it if you enjoy games set in forest/fairytale type settings and can get past the game's more frustrating features.
Favorite Genre(s):Adventure, Time Management, Marble Popper, Match 3, Mahjong
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
I loved the first Rainbow Web game and have played it through several times. I also like the third game, although not nearly as much as the first. Unfortunately, what was charming in the first game is missing in the second one. While the first game was set in pretty, quirky outdoor settings, this one is set entirely in claustrophobic castle rooms. Also unlike the first game, there is a lot of wordy narration which I finally stopped reading. Events are described which you never see. It was pointless, and the ending is very anticlimactic. I also got tired of matching and matching trying to get the last few letters, or trying to get the stone letters, which you can't match, to drop off. In the third game, you can use a hammer power-up to bash those things, which is a big improvement. But Rainbow Web 2 made me feel bored and frustrated most of the time, and it was a big disappointment compared to the first game.
Favorite Genre(s):Adventure, Time Management, Marble Popper, Match 3, Mahjong
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
This game is cute, simple, and fun -- at first. To me it got really old as it does not change at all for 100+ levels. There aren't any new backgrounds or challenges or powerups at all for the whole game. It's just the little plodding birds, you save them, then you help them build their town. For me as someone who has played much harder marble popper games, this game was super easy to the point of being boring. If the game had changed as you progressed, that would have improved it, but it's just the same thing over and over again, and I got bored with it, although I did finish building the town just to finish it. One thing that really annoyed me was the snapshots: the ugly little faces that the last bird makes at the end of each level. I guess it was supposed to be funny, but I found them creepy.
Favorite Genre(s):Adventure, Time Management, Marble Popper, Match 3, Mahjong
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
I greatly enjoyed the first two installments of the Awakening series, but now it feels like they're just milking it without taking the story anywhere. Not that it was that great a story to begin with, but it was pleasant and Moonfell Wood in particular was beautiful. I never liked the goblin characters, or the goblin blueprints, or the goblin runes, and this game is just goblins goblins goblins. I'm so sick of those little twerps. The developers must really have thought they were onto something with them, but they were WRONG. I found the owl helper irritating and can't understand why they took the fairy away. I love the little dragon, but you hardly get to do anything with him in this game. There aren't that many beautiful scenes, and I didn't like the mini games. It's obvious that there's going to be yet another game, this one set in a floating castle, as Sophia is STILL searching for the other humans. But this game was boring and I'm not that interested in any more sequels.
Favorite Genre(s):Adventure, Time Management, Marble Popper, Match 3, Mahjong
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
This game was OK. Graphics and music were bright and pretty. The sound effects were very repetitive and annoying. The story was not that original. The tasks were very boring and drawn out and just when you thought you were done, you had some other dumb thing to go get for someone. "You can't make a wheelbarrow until you bring me 5 buttons." "You can't open the window without a sack of potatoes and a party dress." I'm not exaggerating that much; one of the most drawn-out tasks is getting the ingredients and baking a cake for the king to wake him up from a spell. I got very impatient towards the end and just wanted it to be done already. There was way too much going back and forth for my taste, but on the positive side, you could do that by just clicking on an item or on the map. One detail I did really dislike was where in order to distract a dog, you have to put a cat in a bag and then have the dog chase it. A cat in a bag? Really? I know the game is supposed to be sort of medieval in setting, but I prefer the game's lighter tone, not medieval cruelty. I found that part really off-putting, especially in contrast to another bit where you politely trade nuts with a squirrel. Overall, the game isn't terrible but I wouldn't go so far as to say I recommend it.
Favorite Genre(s):Adventure, Time Management, Marble Popper, Match 3, Mahjong
Fun Factor
1/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
I liked this game at first because of the appealing graphics and music, and the fantasy setting. But the tedious chain matching doesn't vary at all for the umpteen longer and longer levels as the game "progresses." The game backs you into corners while you make pointless matches that don't get you anywhere, and the power-ups take forever. The game moves your viewpoint even if you aren't done making matches, and you can't control it. I hated the fairy who comes out to annoy you all the time, and the "story" about saving the elements or something as the characters were revealed in the books just got old and boring. I also hate that the levels are timed, since the game's tedious pacing is always working against you. It felt like it went on forever. This game made me want to scream.