This developer is known for top notch visual quality and has made great puzzle games as well as time/resource management games (World Mosaics is the bestests ever). It has not done much adventure/HOS.
This one is one of their first forays in the genre. It has nice visuals (the movie studio backdrop is a great change from other cliche settings) and the HOS are well made, with objects easy to see, and LOGICAL for where they are found. the puzzles are a bit on the easy side, but having to hunt for the information for them makes them more challenging. The storyline is OK, though not spectacular (Alas, we are spoiled by the Creators of Art in the world and Pachyderm).
Their hint system needs an overhaul. More than once I hit on a hint to be told "Nothing to do here" even though I had a task right there, and I had the element to do it with - and it was the next logical step. It seems that it expects you to follow a certain path, and if you do certain things first and not others the system gets confused.
So, I would advise the developer to stop trying to beat the pachyderms at their own game - or the artificers, and concentrate in beatiful puzzles.
This game will have you laughing out loud, whether it is with the dialogue, their take on fairy tales (which pull you off from moneymakig to try to solve the situation), or the depiction of the various curses that you have to provide magic potions for.
It is a competent tycoon game. Get supplies, sell potions, hire staff, get advertising, upgrade, don't get in too deep with the loan shark, and accumulate money. It is quite togh.
Louis the Clown and Mr. Dudley are back in an all-new adventure! Travel through the dark corners of history's most famous fairytales to rescue children trapped in a frightening netherworld!
This game throw curves at you. First you are going through the rooms of a deserted house, something that you have seen before. Usually only two or three challenges each room, very ominous, but still nothing that you have not seen before.
And then you are transported into another reality with fairy tale settings, all self contained.
You go through Cinderella, Peter Pan, Rapunzel, Red Riding Hood, Hansel and Gretel, all done quietly, and then you end up in the Tinder Box, and that one is looong and complicated... Then it is Aladdin, which is short again. And when you thought it was over, another curve and you are a prisoner that needs to escape.
The minigames are fun, as are the HOS, all well lighted and nto too crowded - and interactive.
This series incorporates history quite well in the gameplay (Souther cause revisionists are going to hate this game, I am afraid). The challenges are fun, but not so tough that you lose the narrative thread. The visuals, and the HOS are very well in period, and the HOS objects are related to the theme and atmosphere.
Learned quite a bit about the KGC and Jesse James and Frank Dalton.
Azada is just puzzles and puzzles, some easier than others, and skipping is not an option (you are given only a limited amount of skips, so save them for REALLY tough games - I used mine to get out of the Simon Says puzzles as I am no good at those). Nice variety of puzzles, some wich can be done quickly, and some tougher. The HOS scenes were the toughest as you had to find some itmes and THEN figure out what to do with them, and whehter or not to combine them. I really sweated when I had to get the crystal out of aquarium...
Great way to entertain yourself on a rainy afternoon.
Thye previous game was a nice adventure/HOS game, quite good for its kind. But this one strikes in a whole different direction.
It is both HOS ad FROG, more FROG than HOS. There are some HOS scenes (never revisited) but the bulk of it is FROGs, whith items which show at the bottom bar for easy recognition.
Now, you cannot pick up any item, until you are told you need it for a current task, and you cannot start a task until you click on it. Sometimes you have to finish a tast to get a missing element to complete another tast. Also you can tell if the item is in the room or not by seeing if its clear or muted. Clear means "in this room, even if hidden" and muted "look somewhere else"
The visuals are gorgeous, as we expect fromt his developer. And the storyline is seviceable enough.
It should have been a tremendous achievement, but the tunnel through the Ridge of Leviathan became the site of a great disaster. What really happened that day?
The Grim Tales series is a topnotch one and this one is in their number. If anything there is a narrative tightening, and a better control of the game flow. There is the elephant trademark of the cute animal helper (a chipmunk) and minigames and HOS that stay in the mood of the story.
This is the last we see of Don Diego de Leon. There will be no more, sniff, sniff.
No more marauding dinosaurs to battle. No more quests to keep it from being dull once the resource management is mastered and producing steadily. No more caves with stalactites to smash, levels to pull. No more survivors to rescue. Nothing of what we loved in all the previous games will come back.
But we have this one last romp. And it is a great one. This time Don Diego gets hurt a lot and you need to set up a healer's hut for him. He gets to visit caves, and pyramids, and now teletransportation gates...
One last hurrah before we have to come back to more mundane games....