The Arcade-like mouse action needed to play this game ruined it for me. Maybe if I didn't play it on my desktop where size DOES matter, my trackball hand wouldn't be so tired and I wouldn't be so frustrated by overshooting the cursor every one of the zillion times (no, really, I counted) I needed to move the workers to each and every location in the garage. I didn't mind the 1920's style music, or the stylized drawing, or the simple minded storyline that seemed to feel obligated to at least mention Prohibition, the Mob, and the Great Depression. But I cannot recommend this game, my hand hurts too much.
The Game Designer mistakenly thought that "clever" was a synonym for "ridiculously difficult." This was made clear at the start when a key item necessary to enter the house (pun intended) was made so small and hard to see, that the cursor didn't have time to react and become the "hand" unless you scrolled soooooo slowly back and forth across the entire scene - a scene located far from the front door, I might add, that most of my time in the demo was spent meticulously looking for things just to get the game started.
The HO scenes were dull and dark, making them frustrating as well. All in all, the game was not fun, and that's really what we're all looking for in a game, right?
There are too many good time management games out there to waste your time with this one. The graphics are very simple cartoon characters, the only "goal" is to earn a certain amount of money per day, and the click mechanics made my fingers tired. There is NO improvement to the kitchen on any level, instead, you may get an extra condiment or beverage that really just means you must click on the food items that much faster. All in all, an overly simple game that mistakes fast clicking for interesting.
I wanted to like this game. In it, you are a fledgling reporter who comes across a murder mystery while reporting on an Art Gallery Opening. You play mini-games as you search for clues, gather info, and "write" your story. But the games and puzzles are very poorly designed and implemented, the worst offender being a diary you need to recreate in chronological order. The problem? It's in French, and, while I could decipher the basics, it wasn't enough to let me complete the puzzle. Not a fun game at all.
Everyone is frightened by the sights and sounds of something large stumbling through the darkness. Can you solve the mystery before the monster adds another chapter to this legend?
I could not tolerate the extremely poor story line, the excruciatingly boring character interactions, and the ridiculous HOS, enough to finish the hour long demo. It. Was. Soooooo. Tedious. And after Ned, Nancy's sweetheart, got cranky at her leaving the country to solve this current crime, I just had to quit. A poor game AND a poor portrayal of Nancy Drew.
This bizarre litte game tries to make the screen into microcosm that your little flagella organism is supposed to explore. As you wander through flashing colors, you hear cosmic chords that are really pointless and uninteresting. You are supposed to run your little critter over blob-like single celled things that are red, green, or blue, and what ever color you run over the most will determine how you will evolve. But it takes an eternity and I have better things to do with my life. GL little Sparkle!
Journey into the world of imagination and recreate sumptuous Japanese woodblock prints by moving the shadows in this innovative puzzle game for players all ages!
I was excited to try this new take on recreating pictures by rotating tiles. The pictures are drawn with soft brush lines, thereby giving the images a shadow effect - hence the name. But when I reached a level that caused me to use all of the "jokers" (i.e. hints), the game wouldn't let me do anything more. I couldn't go back to earlier images, I couldn't even restart the game, so I quit out of it and wrote this review to give you all a heads up. Try it, but don't be surprised if you can't even use up the demo time.
I love Mahjongg games, but this one is terrible. The designers were trying to add a 3D look and feel to the boards. All they accomplished was to make the tiles slant badly, making it impossible to see some of the pieces. There is a button that allows you to change your POV, it just doesn't help. And they split the board into two separate looking games, but they are supposed to be worked together. And one of the worst "sins" is that there are tiles hidden by game elements. All in all, not worth the trial.
Favorite Genre(s):Family, Word, Adventure, Hidden Object, Large File, Match 3, Card & Board, Strategy, Brain Teaser, Time Management, Marble Popper, Puzzle, Mahjong
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
2/ 5
Storyline
4/ 5
The variety of match three mini games within Azkend 2 is wonderful. I liked the originality of many of the puzzles, but where they went so so very wrong is in the basic match three puzzle that is the foundation of this entire game. It has the usual tasks of breaking frozen squares, unchaining squares, and double/triple matching over a single square, which is fine, but the designer thought we needed to be shown possible lines of matching squares and had dozens of trembling blocks distracting me from trying to focus on the board. AND the added bonus of having lightening bolts constantly flashing across the screen, changing the blocks, all just made for a difficult and unpleasant game experience.
I really like to do jigsaw puzzles. I particularly enjoy figuring out how the pieces interlock by studying their shapes. This game doesn't allow for that because the outline of one piece may not even look like it will match up when you put it close to another. Plus, the picture's details are not very clear, making it almost useless to sort out the pieces by color and theme.