This game, done in the new format, is one of the best "Nancy" endeavors I have ever played. It is in my top 5 Drew adventures.
There is connivance -- thievery -- double-crossing -- a wealth of Egyptology -- excavations -- secret tunnels and tomb passages -- and even a hidden cobra!
If you enjoy the study of ancient Egypt, as I do, you will enjoy this non-stop thriller of a game.
The new graphics and sound are the very best, and the voice overs are top notch. I can't say enough good things about this WINNER!
My hat is off to NEVOSOFT for coming up with a totally different game. i've never played anything like it! It is graphically superior, the voices are excellent and the characters' lips actually move!
The game is all about hypnosis, so much so, that Maya Anderson, the doctor called in to investigate the mysterious disappearance of one of the doctors at a psychiatric clinic, who just happens to be her sweetheart, ends up hypnotizing everyone in the story, even herself!
There are battles along the way that one must endure involving the "troll" of each patient's psyche, and these battles get more and more difficult as the game progresses.
it is quite difficult at times to know what to do or where to go next in this sometimes very perplexing game, but it was interesting and engrossing and I'm very glad i ordered it.
I look forward to more games like this from NEVOSOFT, a first class company all the way!
I gave this game an "OK" rating because it was top-heavy in the HO department and weak in the plot area.
The graphics were stunning, even though some reviewers criticized them.
I really liked the puzzles. They were fun, inventive, and well thought out.
The music was beautiful and atmospheric, and the voice-overs were wonderful.
Ah! But the plot! Where was it? At each twist -- at each turn -- yet another hidden object event. I really don't know what the big attraction to HOS is, but many must like them, otherwise there wouldn't be so many games that feature them.
When I think of the incredible times I have had playing such games as "Paradise," "Journey to the Center of the Earth," "Syberia," "The Tree of Life," the entire Nancy Drew Series, and other great games with top-notch plots, I come away wondering why anyone would prefer a HOG to such great fare.
This game was stunning, graphically, and very clever in its treatment of the various Cinderellas.
And yet, the FROGS (Fragmented Object Games) were just EVERYWHERE! It was like a biblical curse of FROGS! One after the other after the other after the other! My, but BLUE TEA can go on!
This is a great game for those who like to search and hunt for hidden objects, but I much prefer plot over HOG.
I recommend this game only for those who like HOGS.
This game is nothing more than one puzzle after another, and I mean A LOT OF PUZZLES! The game was very good graphically and musically, and I don't understand the CAVEAT at the beginning of the game, stating that the game may be unsuitable to those under 14. There was nothing at all frightening or excessive in any way, and the evil creatures were run-of-the-mill.
There was a minimal plot, which did nothing for me.
I was not happy with this game except to say that it didn't bombard the player with HOS.
What drove the developers to come up with this sub-par pseudo-adventure is beyond me.
After two very good incursions into the gaming world, this team of developers, artists, and others, has given us nothing more than a hidden object game with no voice-overs, no exciting mini-games, no graphics to mention, and, in short, not much of anything.
I'm sorry to say that I can't recommend this game.
I can't thank Erwan Kergall and Wanadoo Editions enough for a totally engrossing and thoroughly engaging game.
This game had everything! Suspense -- mystery -- intrigue of the highest order -- and even supernatural visitations.
A detective from Chicago, with ties to Scotland, is called in to investigate a very sinister plot. And the plot is very huge and very internationally involved. He must save many lives with his brilliant deductive reasoning and logic.
Although an old game -- hence the older graphics -- the game had surprisingly gorgeous cutaway scenes, and the plot thickened quite quickly. And so, Jason Cameron, the Chicago Detective, soon finds himself knee-deep in trouble both above ground -- underground -- and in the sea, itself.
The many timed mini-games are reminiscent of those seen in the Nancy Drew series, and are difficult, demanding quick thinking and reflexes.
The old Scottish manor, the centerpiece of the story, is exquisitely appointed, and provides much of the backdrop for the game, as the player finds himself/herself wandering about the giant edifice to see what might be garnered for an adroit investigation.
This game is non-linear, and, at times, the navigation is difficult, probably due to the older techniques and graphics.
I can only hope and pray that BIG FISH GAMES can resurrect the first game in the series, which dates back to 2002: "The Cameron Files: Pharaoh's Curse." I'd love to play it!
This is one of the better games in the BIG FISH inventory!
This was a challenging game with a few very difficult mini-games thrown in along the way.
The problem was, there were no voice overs -- no audible voices at all throughout the game. The ONLY dialogue was seen at the bottom of the page, and it was so full of errors, grammatical and otherwise, that sometimes, you couldn't quite grasp what to do next.
I wish that GFI and ITERA LABORATORIES would have included audible voices with this game. It would have been so much better!
The length was good and the puzzles and mini-games were superlative in their innovation and their fiendish difficulty.
I hope that the developers go back to their prototype: "Diamon Jones: Amulet of the World," and start using real dialogue from now on. If they do, sales will rocket!
There was a very nice cut scene at the end, but it didn't match the cut scene at the close of "Amulet."
I NEVER would have thought that "DIAMON JONES: AMULET OF THE WORLD" would be s-o-o-o-o g-o-o-o-d!
This game, which was a mix of cartoon-like characters and first class graphics was a stunner from beginning to end, and the mini-games and puzzles were brutally difficult in about four areas. The difficulty in solving the puzzles matched that of ANY NANCY DREW game, and even surpassed NANCY, at times.
Diamon Jones, the world famous adventurer finds himself in Egypt in the pyramids, with a catchy mini-game seen here, and then in London, and finally in Tibet. He is on a quest for a rare amulet, as is a villain known as Samuel Johnson. Diamon and his girl-friend companion, Mary Ocean, find themselves in many, many quandaries, with death being the consequence.
This is a wonderful game if you want to go to and see far away places, and it is also a marvelous game, only for the resolute, and stout of heart.
The worst of the mini-games, for me, were crossing the log across the chasm in the Himalayas near Tibet; the rooms maze with its hidden gold pieces and map pieces; piecing together the golden dragon puzzle (the worst!); the maze leading to the room of gold, and the final battle between Diamon Jones and Samuel Johnson (2nd worst!).
You really had your hands full in this game, and there was almost no rest. Something was always happening.
The cut scene at the very end was astonishingly beautiful, and I applaud the ITERA Company for such a refreshingly different game!
This game was on a par with anything I have ever played, and that includes the DREW SERIES, SYBERIA and SYBERIA II, THE TREE OF LIFE, PARADISE, and the FBI CONFIDENTIAL games. I very highly recommend this game and look forward to more of DIAMON JONES!
Finally, the developers of the "Delaware St, John Series" have wised up and have added new VIEWABLE characters to this latest entry in the series.
The twists and turns and tunnels and ghosts and chases were all excellent, and the voice-overs and music were also very good. The graphics were good, but not excellent.
The one, big problem with this game was the navigation.
It was quite frustrating to get around the amusement park and the tunnels because, try as you might, you always ended up where you started, no matter what you did!
BIG TIME GAMES must fix this GLARING mistake in their otherwise excellent games, as this was also evident in the other two games, also.
Over all, the game was good, and I look forward to more Delaware St. John titles.