I liked this game, first of all, because there were no hidden objects to drag you down.
The ghostly storyline was all right, and the sound was very good. The graphics were a bit "rough" and ragged at the edges.
The "endless hallway" puzzle was excellent, as were the timed chase sequences.
Like "The Town with no Name," this game is divided into two chapters, yet, is quite short.
Still, it keeps one's interest, even through all of the congesting, bumper-to-bumper conversation. BIG TIME GAMES comes up with a lot of places to see and explore, and I congratulate Bryan Wiegele for another entertaining game.
I again ask Bryan and BIG TIME GAMES to at least consider adding a character or two to the game so that everything doesn't revolve around Delaware St. John, alone.
Also, these games seem to end up "in left field." That is, they don't have a solid, final, ending. The developers should work on that important part of the adventure.
Having said that, I liked the game, and I recommend it to all ghost hunters!
BIG TIME GAMES and SUNDANCER managed, somehow, to pull off a pretty good "spook fest" using just a minimum of personnel.
Granted, the graphics leave something to be desired, and there is really only ONE real person (Delaware St. John) seen in the game, nevertheless, there is an air of pervasive darkness and gloom, apparitions of spirits, and excellent timed chase sequences.
The puzzles were super-easy, but that's a small detail. BIG TIME needs to develop a two or three character interplay in their games. If they do, they will be very big winners!
Despite its brilliant graphics, marvelous locations, and great voices and music, this game was just another typical HOG.
Too bad, too, because, if handled by HERINTERACTIVE or by Benoit Sokal, it would have been a masterpiece.
Just when you were getting into the plot, a hidden object bin would pop up! And, let's face it, the entire game -- even if the hidden object scenes were removed -- was hunting for hidden objects by way of story.
If only these developers would learn, but they won't, since most of the games in the BIG FISH "selectorium" are HOS!
"Sacra Terra: Angelic Night" was superior to this installment.
I recommend this game only for those who like HOS.
This game had its high points and its very low ones.
The high points were:
several locations; dreamy, ethereal graphics; great voice-overs, many, many interesting puzzles, and ease of use.
Still, the low points outweighed the good:
The real actors added a very corny element to the plot (especially the young male actor who constantly shifted his stance from side to side). What started out as a fantastic balloon journey--adventure, ended up on the ground. There were way, way too many hidden object scenes that were, in no way, tied to the weak storyline.
If you really, really LUV HOS and puzzles, you will LUV this game! As for myself, I'll try, wherever possible, to play the large format games WITHOUT having to look for bananas, rings, or indistinct bugs!
I recommend this game!
+3points
3of3voted this as helpful.
Nikopol: Secrets of the Immortals
A mysterious pyramid-shaped spaceship has appeared over France! Now, it’s up to Nikopol to thwart a dangerous conspiracy!
This rather unusual game by White Bird is very reminiscent of another White Bird game, "Sinking Island," and also reminds one of an effort by the Adventure Company, "Atlantis Evolution."
Full of twists and turns and quick escapes, I found it quite intriguing, and even enthralling. This was a short game, but reminded one of the long and brilliant games of Benoit Sokol, the genius who managed to pull off such masterpieces as "Syberia," Syberia II (Syberia III is almost finished!), and one of my all-time favorites, "Paradise."
The game is a weird mix of ancient Egyptology, space travel, modern weaponry, programmed robots, and computers and computerized mechanisms. The storyline is a bit of a stretch, but, Alcide Nikopol, the protagonist, keeps the game moving and interesting.
This game, as good as it was, was not on the high level of the above-mentioned games, but I enjoyed playing it and I thank White Bird for coming up with it, borrowing from the story by Enki Bilal.
Here is another excellent effort by ERS Game Sudios with plenty of graphic beauty -- multiple locations -- good background sounds and music -- and NO hidden object bins!
The game is all about deposing and destroying the "Resident Evil" that has turned the residents of Azada to copper and the trees and foliage to veritable rot.
Your job, or assignment, is to restore the little kingdom of Azada by finding three magical keys that open doors to unseen and very beautiful worlds, so that you can locate the evil, Dark Magician, and remove him forever!
I especially loved the train and the train ride up to the castle. I also enjoyed helping the fairies restore their tiny dwellings and lighting systems.
All in all, this was a refreshing splash of new and different entertainment, and I commend both ERS Game Studios and BIG FISH GAMES for bringing it to us!
Although this game is excellent, it is not on a par with "The Witch's Prison," the previous installment in the series. Ghost Ship Studios cleverly left this game open-ended so as to permit yet another sequel.
Kiera Vale and A.R.C.A.N.E. are again thrown together to try to save Dr. Thorn's daughter, Abigail, from the ravages of the Blackwater Witch, who seeks only destruction and havoc. The tale is woven well, and instead of finding hidden objects bins every few screens, one, instead, must search for scattered items that are intrinsically linked to the game, and without which, one cannot continue on. I found this quite refreshing.
The graphics are very good, but I just wish that Ghost Ship would extend itself a bit more and give us some voice interaction between characters. If that was done, Ghost Ship could very well rival HERINTERACTIVE.
First off, I want to congratulate HER INTERACTIVE and Cathy Roiter for bringing us two wonderful games, "Last Train to Blue Moon Canyon," and "Alibi in Ashes."
I didn't expect a game that calls on Nancy's friends to help her solve a crime right in her own hometown! This story features a great deal of interplay among the three friends of Nancy: Ned, Bess, and George, as they put their heads together to solve this mystery while Nancy is locked up in jail, having been named the prime suspect in the arson destruction of the River Heights historic city hall.
Nancy finally gets out of jail, though, and goes quickly to work to solve the crime.
The graphics are fabulous, the puzzles are formidable and fun, and the voices, the music, and the many colorful characters are of the highest caliber.
The timed tunnels maze at the end was very challenging.
This game was a bit of a stretch, story-wise, but, other than that, it was all PURE DREW!
Unfortunately for me, I have just two more Nancy Drew Games to play, and then, I will have run out. This is my 25th DREW out of 27.
This puzzle-laden game was vintage "Early Drew," with Nancy at the height of her powers! She certainly didn't need that "fop" of a would-be detective, Tino Balducci, and she didn't need the Hardy Boys, although they added action and activity.
This was a "Nancy" for "Everyman," a game that could be played by anyone, without a lot of frustration and hair-pulling. Rather, this exciting game, which ended up in an old mine, proved to be marvelously interesting.
There were many "connect-the-pipes" puzzles, but they weren't unduly difficult. There were other areas of the game that really tested the player's ability to think and solve logically. I played in "Senior Detective" mode, and had the opportunity to really roll up my sleeves and THINK!
I loved this game and would tell anyone to download it because it is so worth it! CONGRATS, HER INTERACTIVE!
This is a remastering, or update of the original First Title in the Nancy Drew Series: "Secrets Can Kill."
There isn't much going on in the game except checking out many, many bulletin boards and books for clues. And there are only three locales for the game: Nancy's Aunt's house, the school, and the diner.
There aren't many puzzles, at all, and that's where this game is lacking.
Yet, because it's a first attempt, I must approve the game, which, by the way, is very short. It's my 24th Nancy Drew game, and I have to say that it goes at the very bottom of the list, even lower than "Shadow at the Water's Edge," and "Secret of the Old Clock."