Favorite Genre(s):Adventure, Large File, Puzzle, Strategy, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
An updated little gem in the tune of the original (and wonderful) Delicious Emily series with an intriguing twist of mystery.
Kudos to the development team for standing true to the charm and endearing qualities that warmed our hearts with the first games we loved from this story series. And story rich is key... it certainly offers that.
Primrose is everything that I love including three sets of challenges, upgrade of the park (versus house) and full control choices. The only slightly negative was the music remained at a bit of a loop but fortunately it was pleasant and low key. I did enjoy the jazzy tone of the DE series but it's hard to compete with perfection, lol.
Thank you developers; I recommend this game to all TM and especially DE fans. I can't wait for a sequel to continue the saga of Primrose residents' lives!
Well, the "spell" part of the game would be tolerable but the "bloodDonald's" turns my stomach every time. Especially with news IRL lately about certain new flavonoids in some processed foods. Acck.
The game does have nice, polished graphics with a mellow color scheme (tho a bit too small scaled) and I enjoyed the music but ultimately it is just another 'been there, done that' with a slightly different theme each release and ultimately IMO it is the same click fest. Also there is a bit of voice over that repeats and repeats every time the zombies collect items and it gets reallllly annoying (no way to turn it off!).
If they applied the same graphics and music to a different theme (even if still spooky) it would be a pretty good game; but, again, the blood thing is just so gross to me.
To keep my review as simple as possible I will just list pros and cons with a few comments:
CONS:
*Zero story line of any substance
*Ugly and garish graphics
*No flow to the game
*Illogical and non intuitive game play
*Silly looking character animation, unless you enjoy robotic looking people (and this goes for most games now a days)
*Time wasting click fest to accomplish nothing much ultimately
To the Developers: IMO (and I've played games since DOS so have a lot to compare) Developers need to spend their budget on STORY not so much on animation that ultimately just looks like weird, stiffly robotic walking and ridiculous and unrealistic mouth movements anyway
*All the flashes and lights, bells and whistles that are added will NOT make up for a stupid story.
*Please allow the zillions of silly popup messages to be DISABLED if player so chooses. Many do not need to be "rewarded" for every action. A good story to follow is reward in itself!
*Do not use hurt or dead looking dolls in piles or mannequins that obviously are used to resemble children: Unacceptable!
*Find better music and sound: it makes a huge difference
*Lastly, please use realistic plots; these stories are recycled nonsense: wash, rinse, repeat ad nauseam
PROS:
*Occasionally the game would offer a random object to move or otherwise react when clicked... that was a nice feature.
*Fortunately the game did NOT use the overly used "place an emblem to open a box or door" too often (tho there were unfortunately lots of silly locations to find needed items to finish tasks)
Overall, I would not recommend this game for all of the above reasons and more; so if you are like me and love gaming but do not enjoy being a sucker to money and time-wasting monotony nor enjoy precious brain cells to waste away into mush by being exposed to slapdash wackiness then please avoid or at least demo before purchasing.
To keep my review as simple as possible I will just list pros and cons with a few comments:
CONS:
*Zero story line of any substance
*Ugly and garish graphics
*No flow to the game
*Illogical and non intuitive game play
*Silly looking character animation, unless you enjoy robotic looking people (and this goes for most games now a days)
*Time wasting click fest to accomplish nothing much ultimately
To the Developers:
IMO (and I've played games since DOS so have a lot to compare) Developers need to spend their budget on STORY not so much on animation that ultimately just looks like weird, stiffly robotic walking and ridiculous and unrealistic mouth movements anyway
*All the flashes and lights, bells and whistles that are added will NOT make up for a stupid story.
*Please allow the zillions of silly popup messages to be DISABLED if player so chooses. Many do not need to be "rewarded" for every action. A good story to follow is reward in itself!
*Do not use hurt or dead looking dolls in piles or mannequins that obviously are used to resemble children: Unacceptable!
*Find better music and sound: it makes a huge difference
*Lastly, please use realistic plots; these stories are recycled nonsense: wash, rinse, repeat ad nauseam
PROS:
*Occasionally the game would offer a random object to move or otherwise react when clicked... that was a nice feature.
*Fortunately the game did NOT use the overly used "place an emblem to open a box or door" too often (tho there were unfortunately lots of silly locations to find needed items to finish tasks)
Overall, I would not recommend this game for all of the above reasons and more; so if you are like me and love gaming but do not enjoy being a sucker to money and time-wasting monotony nor enjoy precious brain cells to waste away into mush by being exposed to slapdash wackiness then please avoid or at least demo before purchasing.
Between the horridly tiny, unpolished graphics through the dull, been there, done that theme, generic music, well the misspells were the final star removal from a one star at tops game. I couldn't give it zero so it got one. I can't fathom anyone liking this game unless they played on a movie screen to see. Boring and dumbed down gaming at it's worse.
So happy to see a lovely storyline with fresh, happy characters versus all the doom and gloom with silly locks and gadgets that are so commonly being spewed out by most developers.
This TM is bright and cheery with adorable graphics and a really nice storyline. It is just the thing to brighten any gaming day.
Hope this developer brings us more and doesn't listen too much to the naysayers as many are HO game lovers and clearly haven't a clue what construes a good TM game IMO. Check it out for yourself and judge if for its OWN merits; bet you'll enjoy it too.
Happy gaming all. BRING ON THE TIME MANAGEMENT GAMES, YAY!
Restore the kingdom's mesmerizing castles in this enchanting Solitaire adventure! Travel the lands and collect resources to rebuild majestic monuments.
I tend do my gaming in moods and I find there is a time and mood for every Jewel Match produced thus far as far as I am concerned. Jewel Match can do no wrong in my book based on having played all of them (available elsewhere prior to release at BFG).
The graphics are always nice, the challenge is there and dreaming about my castles are always pleasant as I play along.
I played this game via another casual gaming outlet and did enjoy it. It doesn't contain as many bells and whistles as some TM's (which sometimes can become obnoxious IMO) and yet it has a charm of it's own.
I definitely recommend for days when a more subdued gaming experience is desired. Don't get me wrong, there is challenge but the overall effect is a more subtle and gentler TM.
The graphics are charming and there is a nice story line as well.
The art is clever and unique and absolutely GORGEOUS; lots of UNIQUE puzzles that are related to the subsequent progression of the game and a good under story that opens, evolves and progresses.
Immersive and intriguing with suspense and beauty combined to make a great game.