The Brothers Grimm have assigned the task of revealing the truth behind missing children in the town of Arbourshire; it is up to you to discover the secrets of the Fairy Tale Mystery, before it is too late.
I played the demo and felt an old school vibe throughout the game. The graphics are odd, in some places excellent and in others horrible. The game seems sluggish, the foot steps in between each scene take much longer than in newer games. The puzzles were fun and the story was somewhat interesting with the Brothers' Grimm aspect added to it, but the oddness of the new "old" game will prevent me from buying.
Explore the vastness of a ship lost in time, what mysteries will you uncover amidst its Mayan idols, menacing sea creatures, and exotic treasures? Find out in this exciting new Hidden Object Puzzle Adventure game on the open seas!
I seem to be few and far between in my opinion, but it was hinted throughout the game that you are playing a character who has some sort of ties to the Mayan world, yet the game never explains who you are! And why are we trying to save the souls of savage murderous pirates??
The graphics were ok, and I understand that you're on a ship, but everything had a dark dirty greenish tint to it, not very appealing at all. The cutscenes were nice, but everything else was too washed out.
There are a lot, and I mean a LOT of HO scenes. Towards the end they become overwhelming and tedious, but I guess that's where the mahjong comes in. I'd rather just have less HO scenes and more puzzles.
The game was long, which is usually a good thing, but for all the time I invested in it the ending was terrible.
This is a slightly more remedial attempt at TM games than Roads of Rome, Gnome's Home and Kingdom Chronicles. The graphics are cartoonish and the levels are more repetitive, but it's still an ok game. Mousing over tasks will show you exactly what you will need to complete them, however resources won't show you a status bar, which is usually helpful. Also I would have liked some sort of confirmation that I clicked a task, the only indication was that I was unable to click it again... there was no sound or graphic to indicate that one of my little workers was on his way.
The levels varied in difficulty, but the strategy remained the same through about 99% of the game. There were 2 levels where you have to build something bigger, a resort, a power plant, etc, but those were 2 levels out of many. I would have loved to have built upon that instead of going back to the same tedious tasks over and over. Lastly, the main goal of rebuilding the house was achieved too quickly, I was done with that 3/4 of the way through the game.
I give this so many stars because despite it's many downfalls, it is better than many other TM I have tried. I purchased the second installment at the same time and will try it as well.
The storyline is unique and interesting, great ending. I played over an extended amount of time yet the game picked up easily where I left off, mostly logical game play and it progressed naturally so there was no need to run back to the beginning for anything. Wonderful graphics and bright colorful scenes, even with the constant rain and gloomy skies. HO scenes were pleasant, no junk piles and there weren't an overabundance of them. You can click almost anywhere in the regular scenes to get little tidbits of information. The cut scenes were like something out of a movie, also well done. My one complaint was that codes weren't kept in the journal so sometimes I had to run back and forth or write them down when it was time to use them. Overall though, great game!
Why should I need a "mixer?" I should be able to place one item on top of the other to combine them. HOs were difficult to find, and the overly complicated directions in the beginning drove me away. The graphics were very poor, the whole thing seemed remedial, like a practice attempt at making a game.
I picked this up on a DD and haven't played the first Tiger's Eye yet, but after this I'm not sure I'm going to.
The game was fun, the storyline was at least different than the ordinary and the puzzles were original. I like how they integrated the puzzles and hidden objects into the storyline.
But.. the graphics were awful! It looked like someone cut and pasted two dimensional objects and then mashed them all together. This was such a great idea that could have been made better.
The game should have ended when you find the reporter instead of dragging on into a bizarre Candy Land-like universe where nothing made logical sense.
The game up until that point was great! Well-drawn graphics, a mix of fragmented and regular HO scenes, game play was realistic and fun.. but after I got trapped in an alternate universe I truly felt trapped in a bad game!
The graphics are older, but it's worth putting up with for the storyline. The game plays more like a tv episode than your traditional game, it's quirky and funny and all puzzles and HO scenes are relevant to the plot (even if they get somewhat repetitive).
The hint system sometimes works, sometimes doesn't. Thank goodness for the walkthrough.
You can tell this game was state of the art back in the day, definitely worth a try!
The storyline is well-developed and constantly changing, almost movie-like. The graphics are beautiful and well-drawn, even the HO scenes are superb, no junk piles! Items are replaced after you find them, but HO scenes aren't strung together too much so it's not bothersome.
The music is so-so, less "music" and more spooky undertones with cymbals crashing. But at least it's not annoying.
I like that the game is set somewhat close to modern times... in my opinion that takes a lot more imagination than constantly throwing characters back in time.
The hint system is superb, it tells you exactly where to go and what to do... imagine that!
I enjoyed the "poetic" narrative throughout the game, the journal is humorous and the detective tries to add some jokes along the way.
The game was fairly well-done, puzzles were original and just challenging enough. The music was excellent, I enjoyed the piano, violins and accordions with a touch of France.
HO scenes needed work, the colors were washed out and some were border-line junk piles. Some of the scenes inexplicably required you to find items in a certain order or you weren't able to click on them. However, items weren't replaced after you've found them and the scenes were somewhat interactive.
I was halfway through the game before I realized there was no hint button! But after that I found myself stuck quite often and had to resort to the walkthrough.
Even though the storyline followed an often-told save the girl format, it was compelling and addictive with some twists and turns.