While the storyline is more intriguing this time around, I still was not impressed.
It did not appear to have the same 'bugs' that the first installment had (and still has). But I have the same complaint. The 'puzzle pieces' to collect are too easy. The morphs are more accurate in terms of their difficulty. But I, again, had to skip over a few puzzles.
While the instructions are okay, the strategy guide is often useless. It only gives you the solution - not how to solve it, which means you'll have to skip the puzzle anyways.
I like a challenge and I CANNOT stand when a game is too easy, but I cannot stand it when it's so frustrating it makes you just give up on the game. I don't play games so I can skip over seemingly impossible puzzles. I like a challenge and I like completion.
The only positive I can give this installment in the Nevertales series is the storyline.
If you are a follower of the Nevertales series and really want to follow the storyline, I highly suggest going with the SE - only get it with a coupon or on sale.
This is one of those games where the demo is quite intriguing but after you buy it and play it for a while, you regret that purchase.
I, first off, don't get why this game has gotten such great reviews.
The storyline makes no sense to me. An evil man wants to steal your baby, Jack & a giant beanstalk. An astronaut and a moon landing - What? How many tales are they trying to tell?
I like 'most' of the bonuses - the strategy guide is quite useful. You have a map on your phone that shows you where you have objectives and does allow you to transport there directly. I also like that you can replay the HOPs in order to find the morphs (if you missed any) as well as get a higher score to win the achievements.
My main issues, besides the bad storyline, were the puzzles and the roses. MOST of the roses were just too easy to find which takes away from the challenge and makes them moot.
The puzzles ranged from way too easy to way too frustrating with VERY few of them falling in between. I don't mind a challenge in a puzzle, in fact that's what makes it a puzzle. But with several of them, I goofed and there was no 'reset' option so I had to skip the puzzle. If I exited out of the puzzle and then went back, it did not reset. It remembered where I left off. This is all great if you want to cheat and follow the strategy guide, but what's the point of that?
Maybe I'm in the minority here. I just don't get it. I have nearly completed the game and several times thought of just exiting the game to review it - but I kept playing and 'hoping' it would get better. But it didn't. I don't even think I'm gonna bother finishing it, even though I'm near the end. I fell asleep playing it yesterday, that's how boring it is to me.
Maybe you'll think of it differently, but I have to dissent from the majority here.
If you want a great storyline with lots of bells and whistles - try Cadenza. Mad Head games hit the jackpot with that one. With this Nevertales installment it was just no dice for me.
Without warning, a group of mysterious figures arrives and reduces your village to flames and rubble. What do they want... and who is controlling them?
After playing 'Cadenza' and loving that game - I decided to give another "Mad Head" game a try and I'm glad I did. While I didn't care as much for this story 'theme', I thought the storyline was very well written.
I found the game to be rather challenging, which I liked. I love that the HOPs are all interactive and the puzzles are challenging yet completable.
The integrated strategy guide is quite useful and you have a map that shows you objectives as well as allows you to transport. You also have special powers to use throughout the game granted to you by your medallion. Your medallion will be required to defeat certain enemies as well as complete certain tasks.
You also have 'magic boots' which allow you to hide from certain enemies and escape to safety.
Each HOP has a 'morphing object' in it and each game location has a 'flame symbol' to collect. If you miss any of the morphs or flames, don't worry - you can go back and find them.
There is a bonus HOP puzzle, a card game (2 modes) and a restoration jigsaw. There are also achievements to earn.
I enjoyed the game and I thought it had enough extras to warrant being a CE.
I finished the entire game in about 6 hours, including the bonus chapter.
I was first drawn to this game cause I LOVE scarecrows. The storyline is not extremely addicting nor compelling but is average IMO. It is a decent length though not as long as some it is not as short as some others.
Let's start with what I like about the game.
I like that you have a 'scarecrow' helper. In fact, in many cases - in order to complete certain tasks you will need him as well as an additional item for him to use to complete the task (ie 'beekeeper' mask to get an item near a bee's nest)
I was quite impressed with the HOPs. Mainly cause I can't recall a single one as being only 'search and find'. Most are either 'outlines' or 'interactive' - which I like. I liked the puzzles and while many were challenging - they were completable.
The graphics were decent though I have seen much better - I've also seen much worse.
I'm often drawn to CE's for the collectables, 'special' objects, trophies etc but the only point in having those is also having the ability to go back and find what you may have missed. You can't do that in this game. If you miss one of the hidden owls, or collectables - you can't go back, you have to play the main game all over again which I don't like. I missed a few of the owls, though I did get all the collectables.
I didn't find the storyline compelling enough to warrant playing all over again so soon just to complete the owls.
With 'Cadenza', you can go back and find what you missed and complete tasks without having to replay the whole game - with this one, you don't have that option. I enjoyed the 'jazz element' of 'Cadenza' just as much as I enjoy a 'scarecrow element', but this game fails to meet the standards I have for such elements.
I have not played either bonus game cause I'm not interested enough to continue. Given my love of scarecrows, that's pretty telling.
IMO, this is NOT worthy of being a CE. If you really like the game story, you may want to go with a CE. But, personally, I'd just go with the SE unless you want the strategy guide.
You've returned from school to visit your father at his famous Jazz Pepper Club during Mardi Gras, but everyone is hypnotized. Have they heard the wrong note?
I was first drawn to this game for two reasons. 1) It's received very good reviews and 2) I like the whole old days of jazz element.
Normally, when I play a HOPA I do a lot of skipping over the 'non-essential' dialogue because the story doesn't interest me enough to take the time to follow it. However, I found the storyline intriguing in this one. I did find the storyline to be a bit slow and confusing at times, but not enough to really complain about it.
The bonus chapter doesn't really tie into the main story at all. But, it is an intriguing addition.
You would be safe in buying the SE if you're only interested in the main story.
I'm VERY fussy when it comes to CEs. This game, however, is a must have for those who like all the bells & whistles. While I've never really gotten into the whole 'making of', 'concept art' etc - I do find trophies/achievements and collectables to be a great addition to CEs.
For me, in order for a CE to be worth buying it has to meet at LEAST four of the following criteria:
1) Integrated 'helpful' strategy guide 2) Map (with the ability to travel place to place) 3) Proper game length &/or gripping storyline 4) Collectables 5) Trophy/achievement section 6) Re-playable puzzles &/or HOPs.
This game matches all six. In fact, IMO, it exceeds it. It even lets you know whether or not you have found the 'music note' in a certain scene as well as the morphs in the HOPs. So you know where to look if you missed some. I don't usually review 'storylines' in these reviews simply cause I don't like spoilers. I will say this, try the CE trial - if you find yourself satisfied as you play - buy it. Simple as that.
Favorite Genre(s):Word, Arcade & Action, Adventure, Hidden Object, Large File, Match 3, Card & Board, Strategy, Brain Teaser, Time Management, Marble Popper, Puzzle, Mahjong
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I was a bit hesitant at first since I REALLY did NOT care for the first 'Dire Grove' at all, despite that games good reviews. This game however, is MUCH improved! The strategy guide is integrated (in the original DG, it is not) - the puzzles give you instructions so you can solve it. The gameplay mode is customizable and there is a map (much in the way that Fates Carnival has) which I really liked. The game is also loaded with 'extras' from collectibles to achievements. I love the puzzles as they take a while to solve (needing a lot of different actions to complete) yet they are quite solvable. The HO scenes are interactive and are not bloated through the game.
My review is based on the demo, but I highly doubt that once I finish the game, I'm gonna have anything significant to complain about.
I find the storyline quite riveting. I am anxious to discover the truth
I love these kinds of puzzle games and I love the whole 'spooky' theme to the game - but that's where it ends. Unlike the "Arizona Rose" puzzles, this game series is more of a 'nuisance game' than a challenge. You get penalized for mis-clicks, using hints and my biggest peeve - the levels are timed. At least with the "Arizona Rose" puzzles - you can use powerups and not get penalized. These puzzles are not easy, nor should they be - but you shouldn't be required to be a mindreader just to play it.
This game is a no-go for me. Had it been more 'fun-friendly' I'd have bought it.
Favorite Genre(s):Arcade & Action, Adventure, Hidden Object, Large File, Match 3, Card & Board, Strategy, Brain Teaser, Time Management, Marble Popper, Puzzle, Mahjong
Fun Factor
1/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
1/ 5
Based on the reviews I've read so far - either we didn't play the same game OR people submitted a review before thoroughly playing the game.
This started out as a great game. Requires logic and is quite challenging. I had to redo several levels which was fine. But for the past 3 days I have tried to get past level 68 and I cannot. I don't even see how it is possible.
If you don't mind that you cannot reach the end of the game, this is a great game - but for people like me - who like the accomplishment, it's a no-go.
Quite frankly I'm getting quite tired of playing trial games here on BFG and buying them only to regret it halfway through the game or near the end. I've become much more cautious in my purchasing here.
I don't recommend this game.
+1point
3of5voted this as helpful.
Banana Bugs
Banana-hungry bugs are ravaging the village food supply and you’re the only monkey brave enough to take them on in Banana Bugs!
Favorite Genre(s):Word, Arcade & Action, Adventure, Hidden Object, Large File, Match 3, Card & Board, Strategy, Brain Teaser, Time Management, Marble Popper, Puzzle, Mahjong
Current Favorite:
Gemsweeper
(16)
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
This game should come with a disclaimer - "Warning - addictive arcade action!". LOL.
The large number of '5 star reviews' of this game are well deserved.
While the premise and action of this game are repetitive, it doesn't get to you like a normal repetition cycle would.
The levels seem endless. There are so many I lost count. I love the graphics and the bonuses are great. You get to visit 'monkey town' to purchase items to use in game to help you and they are rather 'creative' (earthquake, rainstorm etc). You can use bananas you earn in the levels to play slots which also unlock bonuses.
In the even that you lose all your lives - you don't have to start all over at the beginning. You can pick up where you left off, which is great cause as the levels go up they get more challenging (another positive factor).
My only real complaint is that I don't have one. If that is even a complaint.
As a fan of the first installment, I was excited to see the sequel. After giving the demo a try and playing many levels, I decided to go ahead and buy it. I'm glad I did.
The graphics are pretty much the same as the previous game. This game is in HD as well, which is great for a widescreen monitor. None of that 'black bars' on the sides. It runs very smoothly and is very well made. You have three play modes - you can play untimed, timed or extreme. I like it when TM games give you a timed & untimed option.
There are achievements to earn just as there were in the previous game. I like that it tells you right off when you choose a game mode whether you can or can't earn all the achievements in that mode (i.e. to earn ALL you have to play and complete 'expert' mode, just as in other TM games).
One of the great features about the mode is your ability to change it at any time. I've noticed with some TM games if you choose to go back to untimed or vice versa, you have to start at the beginning. With this game you don't and that is a feature I like.
I don't know if there are any 'hidden treasures' like there were in the first one. I hope to find out, but even if there aren't, it's still a heck of a good game IMO.
Give the demo a try. If you liked the first one, you'll like this one. But I always try demos first, regardless of the game.